Yeah, that's why I said I don't really have an answer/solution, just a vague, uncertain sort of dislike. I have a permadeath MUD that I play on and off to get my fix of risk, I suppose. (View Post)
Pretty positive true death gives the same reward regardless of if you had a starburst/whatever up beforehand - that'd be pretty wonky to track. Die with burst and you give a % of the normal xp, then … (View Post)
Second life skills are a tactical edge. You can take a risk with it, it gives you some freedom to stay in a fight longer than you 'should'. Personally? I dislike the no xp loss because it takes away … (View Post)