I mean, wouldn't running a verminer be no different than running the bashers that 95+% of the population here already uses? It would just have to have a wait built into it.
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And indorani having bonedagger or decay (if I'm remembering right) at least area wide, and broader access to archery via syssin, and access to firelash just like spirit, and access to teradrim adjacent abilities....
I'll go one further. There were some 5 or 6 reports from previous rounds sitting approved but never implemented before this round of classleads began. When can we expect them in some fashion as well as the remainder of the approved reports from this…
While I agree that mirror classes would resolve some of the fairness complaints, I just want to say that pinning our hopes for balance on the release of mirror classes is probably not a good idea. Historically projects seem to take much longer than …
Honestly, I think we need to give the elixir changes a chance before calling for them to be rolled back. The hide changes are...weird, and break a couple of things specifically for syssin, though they weren't ever going to be using just hiding for s…
Idea: Make shadowslip a defense that hides you on movement automatically with no balance associated after its been put up. This would allow at least pve functionality. I'm not sure a good solution for the fact that you can't hide when another player…
I have been trying to think of a single change that I've seen in the last 12 years that has been universally disliked as much as these celerity and hiding changes and I have come up empty. But what is more concerning to me is that no one on staff s…
For real, though, could someone please explain why the having any Celerity higher than your Recovery is worthwhile except for that initial burst of rooms? Do you recover all your celerity after doing something like leap? Is there something here we a…
Shadow doesn't give it a go when Spirit has a severe numerical advantage any more than Spirit does the same. Please don't act like one side of the game refuses to play ball and the other doesn't when in similar situations.
That was part of the reason for the change, if I remember. That said, tying Azudim/Yeleni back to gods wouldn't be a terrible thing now that we have yeleni. Or making special endgame forms tied to gods that would then go away if you left/were remove…
Except we know that is blatantly not true @Rhyot. We know for a fact Mining isn't ready or it would have been released Q1 of this year like they initially projected.
Okay. But from a game design standpoint. In no other game would it be acceptable to have to rely on the hope that someone happens to have a stockpile of some resource that is required for so many things. Take silver, for instance. There is hardly an…
That's sort of not the point. The point is that comm generation was shut off years ago with what feels like a "we'll deal with it later" attitude. It's now a problem for several skill sets, and the comms that -can- be made are terribly bottlenecked …
The whole of the enchantment skillset is hungry for gold and silver. Likewise the jewelcrafting tradeskill. Furniture and woodcrafting are gluttons for the wood commodity, and furniture and tailoring devour cloth like nothing.
I likewise don't want to be ungrateful for the ability to customize but I can't help but think that less of this comes down to customizations being less special and more of a realization that people are less inclined to spend real money on some form…
Hey, I was getting threatened or warned re. PK cause over a skill that deals no damage and can only move you if you happen to be lacking the mass defense. It's a thing people do.
I mean, I was basically told that abilities that effect people outside of an active open-pk aura zone give anyone hit by them pk cause outside of the active conflict by someone on that side. Incidentally while using an ability that was at the time a…
Instead of adding -more- ways to bypass general skills and putting more pressure on a skillset that is already difficult to use due to the limited supply of commodities required for its use, wouldn't a better solution be to lower the skill rank that…