@Sigmund Let me put it this way. It is almost certain that if she is making advances on you while involved with your friend, she's making advances on someone else to…
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I think this bears repeating. Changing sides, as expensive as it can be in terms of credits lost due to class cut-off, is definitely more of a social thing. It isn't such a huge deal if you're a relatively new character but it does close a…
I think it bears mentioning that there are very few classes that share skillsets anymore. To my knowledge, the only classes that have yet to be differentiated in a meaningful way from one another are zealot and monk and ascendril and sciomancer. So …
Okay, so this plan could make the gods more quote-unquote mysterious. Is that a -good- thing? And in the short-term, is it going to be a bad thing? I mean, if every god suddenly becomes more distant, it'll impact all of the characters that have had …
The thing to keep in mind is that if the 'high priest' npc's gods often have are being treated as the voice of that god, someone is -still- going to have to play that npc. There will still need to be consistency, if not a higher level. The gods, at …
The thing is, divine essence literally does not matter. I sure as heck wouldn't want to see gods unable to do anything because they have a small following. Would anyone want to step into a new god role knowing that because that god had been inactive…
I think @Diogen has said about the most important thing that can be said about Aetolia's gods. What they do -is- watched. There are bounds that they are not allowed t…
@Tiur I hate to say this, but Soon(tm) will probably always be something of an Aetolian meme. That said, I don't think it's been too much more than a meme for quite som…
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If I could venture a guess, it would be that celerity gives you an additional room of movement before you would hit 'you're moving too fast'. Speedwalk_bonus likely just reduces that cooldown before you can move again by 25%. But a 25% red…
@Tiur is that anywhere on the drawing board at the moment? I know you have a ton of things that are, most likely, much more important in the long run than stripping enc…
Ultimately, the major difference in approaches is that venoms tied into the syssin skillset in a pretty big way. Enchantment for mages is just kinda...there. As a result, they're probably going to have to do a total revamp for both classes instead o…
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Ultimately, the assumption is that you're going to switch sides if you're in a life-aligned organization and are seen interacting commonly with people on the other side of the game. And yeah, most orgs did away with association laws formal…
The problem with giving higher blood rank people bonuses in pvp or pve should be obvious though. It can and will make balancing vampires a nightmare. Heck, there was a time long, long ago when blood rank did seriously impact the strength of vampire …
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I feel like it wouldn't be that far a stretch. I mean, you only get the room numbers for rooms that you've personally been in already, your character would know the area's name.
I don't think anyone is content with enchantment being a class skill for either mage class. However, it's a matter of logistics. Neither mage class is neutral, so eliminating it from either class will create a resource imbalance unless it goes from …
@Aishia is right. I picked up that proud, proud tradition from Tralendar, who was, once upon a time, infamous for indiscriminately dropping singularities during team …