Here's some other stuff. Since fullplate isn't a thing anymore for balance reasons, it's left some gaps that can't be filled if someone wants the aesthetic of a full suit of armor. Primarily, we're missing:
Honestly it's because that's the current praxis with introducing new items into Aetolia. Would "katana" bother me? Nope. But we seem to get pushback on some crafting names if they're vaguely not-European or are perceived as too-real-wordly for reaso…
"Kituna" is cursed, 100%, you are not wrong, and I will not apologize for it.
Edit: also yeah repurposing this thread for a general Weapons Request Thread is 100% my jam, edited the title to reflect that. Everyone give weapon types you'd …
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Not gonna lie, this seems like something the current administration would say "no" to. I could be wrong, but I've gotten pushback on housing/castles when it comes to orgs, but maybe they'd make exceptions for retirees.
Lin out here giving people tips for successful first dates.
Jokes aside, I'm super in favor and cosign all of this. I see a lot of "RP" that's mostly just one person (or heaven forbid, TWO people) just monologuing at their counterpart. …
Change your class for the tutorial, join the associated guild (or don't, if you're indorani), ask someone in the Carnifex to give you the class after you meet all the requirements in HELP MULTICLASSING, boom, done. ezpz.
That feeling of rejection when you try and start interesting and/or new RP and instead of a "yes and" you get a "no thanks." Not a pet peeve so much as a bummer.
I guess this doesn't really warrant a full thread, but the Aetolia API undermines/inhibits several forms of RP and can be a particular hindrance for guilds such as the Syssin. At the very least it feels like having a player's guild taken out of the …
Sure, I get that--but at the same time, I really don't see the argument for knives breaking the game as it sits right now. Multiple knives, if anything, are a (bad, frankly) patch to the lack of decent endgame bashing. I don't disagree that multiple…
idk what you're really trying to argue @Trikal but it sounds a lot like whataboutism and seems like you're not really trying to engage with the points people are maki…
Well, for one thing, knives are generally more than 600 credits, but also considering that knives are a net benefit to the entire game and generally, if nothing else, reduce competition, there's lots of reasons to keep them and not invalidate…
Your first statement ain't wrong, @Illidan, but you're really going off target if you act like a hunting knife is comparable to a yacht or something. You benefit pas…
Is there a useful endgoal to arguing about how many knives is excessive for one person to have? Honestly, I can say that I definitely benefit from other people having hunting knives, even if I don't actively track it myself. Throwing steak to the bi…
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I literally came back here hoping I could edit my comment before you saw it to be like "I more properly woke up from my nap and realized you were referring to the commodities used to make curatives." But yeah, like you said, they're not rea…
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Not trying to disagree here, but those aren't true gold sinks. A gold sink pulls gold out of the game, not merely into other players' pockets. Also speaking from experience I can say that curative purchasing is only a tax on bashing earning…