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Yeah I'm not a total glumbum about the elixer changes. I honestly haven't messed with them enough to see how it impacts my life yet, and since I just bash and do lessers, I'm not 100% convinced I'm going to notice much of a change (except f…
Just as a small contribution, I don't hate the idea of shock at all--it seems like an interesting way to limit mobility, especially in 1v1 fights, without fully grinding combat to a halt. Just think making recovery a separate thing from celerity was…
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Scratching my head over here over how being able to burst move your base celerity at first, and then otherwise being limited in long-term travel to the slowest possible speed, is a combat-related change though. I mean, if anything, it shoul…
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Yeah, like, I mean, just a quick answer to "what have you lost" is, for me alone, 100-200 hours of bashing to get to level 140 so I could have a base celerity of 4, only to have it utterly and completely gutted to uselessness for...no disce…
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Yeah, this is something I've been wondering as well. My suspicion, honestly, is probably just that that's what the practice has been for most of IRE's existence, and it's kind of a legacy workflow that certain people that have been working …
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Yep. Precisely this. I'm, largely, a noncom (although I do participate regularly at lessers), and Celerity was probably the mechanic I took advantage of most while playing the game in non-combat environments (although it will also harm bash…
Just to echo what a lot of people are saying, I'm utterly baffled by these changes. Even if there's a reason behind them that's sound, dropping such fundamental changes to the game all at once seems totally misguided. Gosh, and the changes to the ce…
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Indeed. Plus, in my experience with people who have been nasty, they tend to wilt like salad in a frying pan when confronted about it even in the gentlest of terms.
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Don't totally disagree with that, but I do have to say, if someone shows their butthole in a comment in public they're going to open themselves up to moderation, which is usually not a fun time. Meanwhile ganging up with frivolous "disagree…
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ngl I lol'd really hard at that. Still pretty common, unfortunately, and I don't think de-anonymizing negative reactions will increase it any. People will hide a lot more nastiness under a mask if they can, tbh.
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Numbness was tremendously overpowered in PVP. That said, I recently got my hands on Monk and even with the numbness nerf, it might still be the best bashing class in game, with its absurd number of survivability tools at its disposal. Vital…
Hmmm. In that case I'm a little sympathetic to the Templar plight re: balance tbh. It kinda seems like they have several things that are *almost* great, and then have a downside that makes it frustrating. It does seem like the class could use some a…
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Hmmm, that's a bit of a bummer. I think finishing off people on retreat is one of the more challenging, and probably one of the most important, clinchers in those big fights. Your description of defend seems a bit disappointing too, but in …
Just from looking at the AB's for Templars, I can't wait to get my hands on the Shadow Mirror of this class, and Battlefury specifically looks like it was explicitly built for things like lessers. DEFEND and ENGAGE come to mind immediately as having…
edit: Sorry, I misread your post. That may be true. You might have difficulty justifying retribution in the long run, though. In either case, acts like that are pretty obviously within the bounds of the curren…
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I'm not sure that message says what you think it does.
Edit: And what I mean by that, even though it's continuing the derail, is that message is pretty waffley and also doesn't say that those skills are being used incorrectly. It…