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And unfortunately, only admin can get rid of bad actors. From what I see in Spirit clans, we shut down people who are too toxic (and in fact, if people are like that in any webs im in, I call it out there) but at the end of the day, that c…
I would say, again, the curse event probably would've done better had we not been dealing with the state of the world we were dealing with. Bamathis was an... interesting case, particularly in that he was a Shadow God trying to force his way in Ligh…
The very first event I was ever involved with, because I joined right at the start of it, was the awakening of Muadi. It was really hype, with paintings to make sense of and study and a horrific god filling up the sky. It was such a huge event, and …
While I'll agree, the community could handle things in a much better way, we'll have to agree to disagree in forms of a events. I think we have different ideas of what those are, perhaps.
While we have had a decent deal of mechanical even…
Aetolia can either be a business or it can be a community.
The admin can't, with one hand, go 'we're all a community so you all have to be nice to all of us even if you feel ignored or mocked' and then with the other go "well it's a busin…
I would agree with that chart, though I do think we're missing an important thing:
The toxicity doesn't go away. Just because I initially made a shadow character, got called the f slur in web and immediately left to make a new, spirit cha…
It's very much a 'just because you CAN doesn't mean you SHOULD' sort of thing in regards to stone. frankly, all it does on my end is make me go 'eh, I'd rather buy stone literally anywhere else or just not make the thing out of spite'.
Small events are great, and should also be part of the solution! However, big events are sort of needed to move the world plot along. It doesn't need to come with a release of anything or anything like that, but something that shakes and changes our…
Agreed. This is not to be seen as a replacement for admin storytelling. Mortal storytellers can't do that the game really needs, which is to push the world forward. However, I think mortal storytellers, hand in hand with active gods and an evolving …
Needless to say, I think this is a FANTASTIC idea. I think it would allow us as a community to craft more stories with each other that feel a little weightier. Guilds could work together on interguild plotlines, maybe even impact the lore/history of…
@Nonatea I just wanna say I think mortal event builders/runners would be a fantastic start. They could even be heavily intensely vetted, but it would help us move th…
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Okay, well, can we discuss then the fact that we have maybe two properly active Gods? Like I said, I understand the concern that LEADS to your policy, but it clearly isn't doing the game any good. Not to mention, full disclosure, when I ap…
I like Cardinal as a like, flavor position more than anything, frankly. But, if we want it to impact city things, it maybe should be voted on by the city, with maybe a final approval of a God, just to keep like, popular heretics from getting a relig…
@Razmael If I can be honest, the problem is becoming fairly obvious with the cross tether thing. We don't have very many truly active gods. We have Gods who log on,…
A shrine isn't an aggressive action? But like, you can still get beat up for a shrine anyhow. Maybe do something like uh, the players can't come kill you but like, you might have to deal with an angry god at some point. That opens up possibilities f…
Rasani and Mansani look no different, save for a beard, a lil boobage and chest hair. She's butch and I very purposefully made them not very different because she was already a masculine person and I didn't like the implication that she'd somehow be…
I took a long break from the game. Sometimes that stuff happens, but I wanna say thanks to the people that, when I returned, worked to make me feel like I was still welcome. It's probably their doing that I'm still around in the game. Kalena (n…