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Oleis · Producer Emeritus

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Oleis
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Comments

  • (Quote) WREST should be considered an aggressive action, akin to busting into someone's bedroom and yanking them out into the street. I suspect city leaders will not simply look at that and shrug. 
  • The thing about RPIs and other role play-intensive games is that role play is the main thing you're doing in them. Unless you're talking to yourself or crafting on a loop, you require other people to really do anything. 

    Aetolia, on the o…
  • (Quote) What you're suggesting is exactly what's happening. There's a big difference between saying "wait and see what happens" (especially in-character) and "this hasn't been decided yet". Our meetings so far have been very intentional and very s…
  • Yeah, I'm going to check fishing out and make a few needed adjustments once we get through some of these bigger changes.
  • (Quote) If you're in a Bloodloch guild, you're going to get into Bloodloch. Maybe I'm misunderstanding your statement here, or you accidentally said "undead" when you meant "living", but my answer's the same either way.
  • I'm not comfortable with your posting erotica on the forums.
  • This tangent does highlight an important thing -- As I'm meeting with organizational leaders, we're assessing to what degree we need to roleplay the transition to help members make their choices with solid IC information and motivation. I suspect th…
  • (Quote) What comes next is a more thoughtful approach to why we're excluding people, and more weight to that exclusion when it's merited. I've already worked with org leaders to reason their way through potentially-difficult incoming members, and …
  • I can sympathize with many of your points, but I take issue with the suggestion that this is overnight. The purpose of this post was to give you weeks of advance notice before we implement the newbie changes, with weeks of grace period to follow. Th…
  • 'unicorns' is what the forum software's autofilter uses to replace common words of profanity. It's become a bit of a joke.

    With all respect to the good discussion that's taken place, I would like to divert this conversation away from the …
  • I may have said this in this thread, so apologies if I'm repeating myself: What we're doing now is essentially the change and direction that you're stating you wish you'd had years ago. This interesting, creative guild came to life from a vacuum of …
  • (Quote) I'd like to explore smaller-scale events with cities to make this feel more natural. I don't think there's a suitable global event for this purpose. 
  • We've established that being cityless is an entirely valid choice, if not an ideal one. We're going to continue to highly encourage city leaders to leave their cities open to those who wish to join unless there's a clear record of failure to adapt, …
  • My one input, as I don't want to stifle your discussion -- If the gold payout/uptake was suitably rebalanced to be able to support what you're describing, gold would probably be valuable enough to support the existing credit market once again.
  • (Quote) To be frank, part of what holds Bloodloch back is its lack of rallying point right now. Focusing on undeath as a state of being doesn't give citizens any kind of external motivation or real reason to fight, because making the rest of …
  • (Quote) They will be placed into a special room and held until they choose to either stick with city (and leave guild) or guild (and have the option to automatically join city). I didn't want to force one way or the other. 
  • (Quote) As I understand it, players are taking in-character steps to make this happen already. 
  • (Quote) This isn't a direct response to anyone's choices, it's a game design decision. We're in a position where we absolutely must make a broad, global change to ensure the health of the game, and there will always be corners on what we'd love to…
  • (Quote) I'd love to have some RP flavor with the guild tutors, yes.

    The problem with the conflict of interest I'm talking about is that it results in a pre-emptive stifling of conflict. Leaders understand the implications on an OOC leve…
  • (Quote) I have hopefully clarified the points you mentioned in my post. The multiclass system is not changing. We're simply offering NPC tutors who can apprentice, open to city members. Being cityless is also still an option. I'm not expecting all…
  • (Quote) As I looked at our other games and the organization winnowing they've done to condense their populations, I wanted to form a plan that let me make necessary changes without deleting orgs. It's not lost on me that one of the more populous a…
  • (Quote) There are no requirements on class within the same tether, only guild membership.
  • My news post today: (Quote)
  • (Quote) Aha, thank you. I think I hit the maximum post length for VanillaForums? Either way I will attempt to resolve it tomorrow when I am home next.
  • (Quote) The CONSIDER command is not comparative to your character. Rather, there is a threshold for each different CONSIDER strength that corresponds to the mobile's level. Also keep in mind that the shield tattoo is something you TOUCH for tempor…
  • Leader Meeting log.

    Oleis, the Infused says, "The format here is a little bit different. We have some set topics to discuss. I'll present some information, and then we'll chat about it, then continue on to a new topic…
  • PvP Meeting Log
    Oleis, the Infused says, "Like the previous Town Halls, this is an open forum wherein you queue up to ask questions."
    -
    Oleis, the Infused says, "However, in this one, the focus is specifically PvP…
  • Town hall #2 log.
    Doyen Kelliara Vetra says, in a feral tongue, "Could we get a brief recap of the topics discussed at the earlier Townhall?"
    -
    Oleis, the Infused says, "Sure thing! You can also find the log on th…
  • First town hall meeting was a great success! I'm grabbing some dinner and a nap before I interact with our Aus and NZ friends. This log clean-up is heavily automated, so please let me know if you notice something missing or something that shouldn't …