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Because while taking those away would be consistent with what I want from Havens, it would be a lot of wailing and gnashing of teeth without a lot of real gain. It's much more effective (and less tumultuous) to decline to offer an option t…
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The city-purchased rooms don't charge a fee for use. I am absolutely comfortable with cityless characters needing to pay a premium. The point of offering an Esterport room for free at first is to make sure those with these skills are able …
Echoing what these guys have said, we specifically avoid mechanical benefits from craftskills. They're meant to be fun, expressive creative outlets, not a factor in combat decisions.
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The goal is to give them some value, with the acknowledgement that they'll be a little pricy for the first couple months while people build a supply. The long-term effect is eventual devaluation as the supply starts to outpace the demand, …
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That's something we're looking to keep a careful eye on -- Ultimately, it's NOT a bad thing if novices are relying on the assistance of more experienced players. It's one of those things that helps build relationships and gives cities a go…
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We can't realistically make Enchantment a mercantile skill until we're able to revamp the Mage classes and provide them a full experience with three class skills.
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We're going to offer direct transfer from Concoctions or Reanimation to one of the 2 new skills. Artifacts will transfer accordingly (or be fully refunded if we don't have an equivalent -- still nailing that down). If that's not what you w…
1. Consistency. Players are able to change sides without huge investments of new curatives. Combat discussions are not just equitable but truly equal -- the same item for the same effect. 2. Approa…
A little while ago, I offered the immortal team my gratitude for their work while I was sick, but there's really a much deeper reason to thank them, which dates back even before my tenure as AP here. Today, I turned in my final portfolio and licensu…
I know that we all have different opinions about the state of things, the direction I've chosen to take, and the way we've gone about implementing it. I'm grateful for your support and your constructive feedback. The one thing I KNOW we can agree on…
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Nuuuu! It's okay. Hop in when you get home and stir the pot. Like most new guild openings, there will be a period of a couple days before the GM is set, etc.