I don't have a problem with many of your suggestions. I frankly just forgot to roll them into the revamp. I can probably change a few of them over this week.
That's basically what I was trying to say with my last point -- We weren't aiming to necessarily shape these new ideas around the existing House identities. We're trying to push them into identities that will hopefully be more successful. These are …
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As game administrators, the only thing more harmful than providing too much direction is not providing enough direction. As much as we value the input of house leaders on MANY things (after all, they were the impetus behind these sweeping …
I'm just not sure there's a need for condemnation here. Rather than coming up with weapons ourselves, we're going to work with people who actually play the class to come up with new, interesting options. There isn't a pressing need (it's not breakin…
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It's not rejected. It's omitted. We're starting a round again in two weeks. That's certainly when I intended to discuss. We're going to have to create some weapon types to fit within the classes. Right now we just have spears and polearms,…
It would only be realistic Rapture if all the variables were named things like temp2 and we used player to represent persona and p to represent player.
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This is a situation where we didn't realize how potent that punishment was. It used to just weaken a few blood-related abilities. I've gone ahead and neutralized the effect. That's not what we were aiming for. Please continue to roleplay a…
Just an update to clarify now that Christmas is over:
We had a little delay as I stopped to rewrite how quivers work. Now, rather than being stored in a complicated and horrifying system of hacks, quivers are a clean, easily-accessed data…
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There was some kind of internal loop with the game that I've genuinely never seen before. I'm going to investigate with the other games and see if they've ever encountered it.
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Last time we discussed it, the perception was that they didn't actually stimulate purchases. There is a reasonable argument that taking credits and gold out of the economy stimulates purchases down the line, but I didn't argue then and I'l…
I made some tweaks to the tree formula last night. We ended up in a case where there were only a few in existence. Now we should never go more than a couple hours with fewer than 10 trees.
@Volka -- If you don't get a response to a customer service problem, I'd recommend issuing yourself. It can be kind of eye-rolly when people do it to ask simple questi…
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New trees are planted approximately every 4 hours. The formula is tuned to ebb and flow a little. I will say that in the very first tick, Flintbeard planted 40 trees.
While we've put a lot of effort into cleaning things up, at some level Rapture will always rely on the exchange of global variables. Because they aren't limited by scope, it's possible for other routines to change the variable (in this case probably…