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Oleis · Producer Emeritus

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Oleis
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  • Fun fact: The Carnifex revamp is what inspired us to completely change the way we handle stuff like that and streamline our AB updates. I'll take a peek at the Deathlore bug queue this week and figure out what you've got submitted.
  • Funny (very relevant story): A nice gentleman was trying to pick me up in a bar Saturday night and mentioned that he was from a certain city in Ohio. I say, without thinking anything of it, "Oh cool, have you been to [club]?"

    Turns out he…
    in LOVE Comment by Oleis April 2015
  • I just almost died in Xenia, OH. It's a sign. 
  • As much as I rolled my eyes a little, I can't deny that that was stylish.
  • Design code is still one of the things I'm less familiar with, but I feel like we can probably do this. Let me give it a glance later today.
  • (Quote) Thanks for the reminder! Right now, we don't really have any changes in mind to favours. Possibilities include reducing the number of guild ranks or eliminating them entirely to replace with an appointed position system. "Spicing up" death…
  • Our preference is the realistic one, in my opinion. It's a little ironic to me that you'd suggest intervention on our part would promote impartiality, when it's Divine intervention that causes Divine partiality in the first place -- intervening for …
  • Personal snipes aside, I think we run into situations sometimes where players want a very specific life for themselves (I'M A SPIREAN LUMINARY, DAMMIT) and are unwilling to budge from that perspective, no matter what. Any exclusion from that set of …
  • I think if there's a stand we need to take in regard to politics, it's about ensuring we eliminate OOC abuses of the election system and encourage inactive leaders to GTFO. We do very well at the first point, but there may be room to grow for the la…
  • Reality is bending and you assume I've broken something!

    I'd be offended if that wasn't usually the answer.
  • (Quote) I agree with the premise of what you're saying, but I wonder if this might be a perception-based issue, or a mixup of cause and effect. We've had maybe one PK-related issue in the last couple months that involved any nuance at all. We real…
  • Frankly, I'm stuck in a place right now where it's sort of something interesting but it needs an extra step, and the last thing I want to do is Carnifex Revamps 2&3 all over again. Testers can probably corroborate.
  • (Quote) You're going to have to be more specific about the rules you're referencing for me to give any sort of helpful answer, to be honest. I'm sure there are places we could stand to ease up, just as I'm sure there are issues that seem simple bu…
  • (Quote) This is another one of those posts where it's more justified venting than an actual question. Of course we're looking to help! We're just navigating a few layers of different people, different approaches to business and game design, and (…
  • (Quote) Playerbase means a lot less than you think. Frankly, especially in Imperian, the online counts are doing just fine. I can't speak for Lusternia, because I genuinely don't check in there. I'm guessing they're still turning a profit each mon…
  • There is not a consistent year or period to define Aetolia. Different technologies evolve at different paces and in different ways than our world. I can't speak to that specific ruling because I don't know, but trying to find a blanket rule of any v…
  • We track hardware lag pretty aggressively, and I have only seen one or two uncharacteristic spikes over the last few hours. Certainly nothing that would cause a noticeable issue. I'm definitely noticing some delays myself, but it's network latency. …
  • To be honest, Iron Elite is a veeeeery good value as it is. As an IE subscriber on another game, I'm certainly not afraid to admit I like free stuff, but I don't think we could reasonably argue a need to increase the value of our own.
  • I'd have to have a serious problem with irony to blindly say "people need to earn their benefits," given that I administer a pay-for-perks game, but I do think there's a serious problem in the way of that idea. Our baseline for perks and buffs is wa…
  • These are all very good questions, but I think they rely on a few premises and assumptions that don't actually pan out in our plans in Albedos. Some broad stroke answers for you:
    • We may use the new continent's technology and folklore on a t…
  • (Quote) Not that I'm aware.