I've had a few occasions where I wanted to use words that have a root word 'human' - like 'humane' or 'humanity', to connote a meanings along the lines of to 'human weakness' or 'a heart'.
However, I thought it was a bit too race-centric …
Blanket enemying and bigotry IS a nice RP arc, I agree. But the anti-social nature of its IG practice also demands a higher standard of players. As players, we shouldn't use IG bigotry as a crutch and let it lead to a formation of RL cliques (i.e. o…
The only trouble I've had with cooldown is the need to clarify/update an advertisement.
Like say I'm offered to sell some giftbags, and there's a whole lot of tells, and I need to tell all of them that it's been sold out. So I shout inste…
And I should add that a big reason I got lured into it was the changes to lesser experience - so that's kudos to you guys too. Comparing the kind of experience I was getting from lessers against that of bashing, it w…
This was a nice read. I like how it brings an interview to life, away from the usual question and answer format. Especially the bit about testing venoms and cures.
Looking forward to Lim's.
I don't get why it's an automatic no. These don't sound like they're money-making ventures that would mess with the 'economy', more like RP devices, which I reckon is what havens (and haven building) are for.
Not so much a rage, but seeing as there is the practice of passive aggressively complaining about something so that someone somewhere out there would take note ( just kidding in Ankyrean Anguish - Aetolia-based RAGEComment by LimApril 2014
Woohoo! Grats to Maerwath. I'm glad to see his character make the leap to vampire-hood.
My take on RP is that you and the participants are the most important customers - did you have fun? Did it develop your characters in a way …
I enjoyed the brothel's debut (I assume) too. Wanted a way in to get my character dragged into involvement, and the goings-on developed exactly as I hoped, so that was nice.
What I love most about the character is her character'…
(Quote)
Actually, as non-custom mechanics go, I do find the key idea incredibly cool - possibly even cooler than a secret entrance/password (which is pretty common in our game, if we think guildhalls)!
The right answer would be to say, 'No, this is not that type of MUD, but we have the mechanics to allow quite a wide range of player-driven free play so long as it fits within the theme and lore of the Aetolian world. The brothel is pl…