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Irruel

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Irruel
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  • (Quote) I get a higher unartifacted DPS as shapeshifter, than I do as artifacted shaman (though I've only got +eq so it's only a tiny bit of dps augmentation).

    The survivability as shaman is definitely better, particularly as there is h…
  • Monks have always had it tough against classes that pressure mana, because a large portion of monk defense comes from converting mana into health. This means that any attack which hits mana is effectively hitting health, and if an attack hits both, …
  • If that's really a problem (though I don't see it since people don't emote in the middle of fights) then remove all the clans and org channels from gmcp, which can be triggered without even using regex, and leave the gmcp comm channel purely for the…
  • Addendum to Moi's carni essay:
    The damage is pretty underwhelming at lower levels, though I don't find it squishy at all.
    That's as a character with no artifacts and minimal investment into minis, though it is as stalwart statpack (level …
  • So I had time to spare today. Made some changes as the narrow chat window was frustrating me and I really wanted to see if the horizontal lists would work well or not.

    Check it out, let me know what you think.

    Disclaimers:
  • Classes with mob-fear skills (lumie/shaman - I don't know of others) are quite fun in certain areas.
  • Daru is an excellent suggestion.

    Ascendril remains good as well. Don't worry about the squishiness so much - you'll hit dual trans and then be able to work slowly on resistances etc. The frustrating part is probably vibes in unstable zone…
  • 1. You choose which channels in the comm channel to actually capture. You don't want emotes? Don't capture them.

    2.The comm channel is not just useful for sending communication to a chat cap miniconsole. You can also write to text files -…
  • Ascendril makes sense because the third skill is enchanting - a craft skill.

    Shapeshifter also makes sense because vocalisation is barely usable in groups, and shapeshifting has loads of utility stuff that you otherwise get from learning …
  • Just to see what the scrollbar looks on far right.
    Little rough as I just did this the quick-and-dirty way to see what it looks like.


    The main reason for considering it is that if we use horizontal lists for things, then we can…
  • Here is the correct screenshot
  • Edit: I attached the wrong screenshot, will have to post again with correct one as it will not let me change it.

    Current state of the UI

    Things to do before sharing:
    Make the single push button type (reset, t…
  • Apologies if this has been posted already, but:

    SHOUTS
    EMOTES
    PREMOTES

    For the comm channel.

    I requested gmcp based channel capture from Galleus before gmcp existed (using a different band of telnet protcol…
  • Monks still have mind drain, right?
    It's not a bad thing to be able to use against mana-pressuring classes.
  • The long LoS makes it easier to snipe back in defense.
  • A bit.
    When things get bad enough, it becomes illegal (fraud) for a company to continue trading. Sometimes they do anyway and get in trouble, and sometimes they do anyway and manage to trade out of it.

    In this case, my boss informed …
  • The company I work for went into voluntary administration this morning. We all got made redundant and told that our pay from the last fortnight, superannuation for the last quarter and all the annual leave I've saving up all year for when our baby i…
  • The problem though, is that you ask for a buff to monk audit, while not using the class to full potential then you're inviting nerfs to the class at the same time as a buff.

    Sometimes stuff is op and needs nerfing. Don't think about that …
  • The air around you hums with residual static energy and another painful jolt wracks your body.

    ^ That's the line for the second and third ticks. You're saying you're not receiving it?

  • Do you have other tokens/skulls in your inv?
    @Moirean‌
  • First step: define everything blackout does
    Second step: define every relevant thing it does for each class dependent on it
    Third step: define the problem things
    Fourth step: figure out which things each class needs it to do

  • You just solved one of my biggest GUI problems (not having enough space for lists of things - affs, defs, taffs, chat, allies in room, enemies in room, other people in room, items in room, mobs in room, remaining affs in strategy - the lists go on a…
  • (Quote) EVB can - it adjusts the dodge part of your audit.
    BDB I don't remember. An easy test though, just pick a mid-weight mob (Salma guards are a good test subject) and let them hit you for a while. I intended to do this test when I picked…
  • @Daskalos‌
    I just prefer more of a HUD look, personally. The stuff at the top needs more symmetry to it. Plenty of information there though so
  • I hate the clarity artefact.

    Not because I play classes that use blackout, but because I think blackout should be properly balanced if it is not already.

    We don't have artefacts that speed up salve balance, writhe times or slow…
  • Informative, but disjointed
  • Also, deliverance away if that's what it takes to discourage being focus-fired at the beginning.

    On the odd occasion I rock up at a lesser in lycan, I use quietus reprieve (feign death for the unenlightened) as much as it takes to get mys…
  • (Quote) There is a message when you walk in. Used to be anyway - have the white glowing eyes changed in QL?

  • My take is, not a bad promo if I were buying credits anyway, but to buy to get a specific artifact is pretty bad value.

    I'd love a venom rag but in the end it only saves a bit of time/gold stocking the vials - it isn't really worth THAT m…
  • I've been breaking mudlet just by copy/pasting the raw ansi - it seems to interpret part of the control codes as <- left arrow symbols, and once I try to paste that into the command line and send it to the mud (as a clan tell to KLL in this insta…