(Quote)
That may indeed be the case, though I must say that I'm not seeing much constructiveness in this thread, just the usual "yes it's fine" vs. "no it's not" exchange.
Anyway. I'll need to run more detailed testing, as my supporting…
Ha! Oh no no, my good sir, that's not how this works. Instead, why don't you explain to us poor misguided souls why an on-demand access to damage numbers normally reserved for finishers is a good thing?
(Quote)
While true in general, the current numbers are a bit too high for them to work as an effective escalation mechanic - torso/head attacks aside, even the limb-targetted ones can reach 30% maxhealth against big audits, which builds up much fa…
Not having a first-hand experience with the latest changes in a 1v1 setting (they're -very- good in teams, but then so are many other things) makes it a bit tricky for me to comment, but the proposed methods for dealing with the monk offense, as des…
(Quote)
That's being done, trouble is, an approach like this only works for small-scale changes - "band-aids", if you will. Bigger ones that significantly change how the class is played, which is what would benefit Cabalists the most, are rather u…
for the stages that include a lesser - both the triple lesser and the moving lesser one - I think it'd be preferred if there was no passive drain on these. As it's now, the stage feels like it's on a rat…
(Quote)
While I somewhat agree here, it's worth noting that we do have access to earthmeld which, while significantly slower, does allow a similar strategy.
(Quote)
That's how it used to be to an extent - several Corpus skills had their effectiveness linked to blood rank. It was a terrible system, and returning to any form of it would be a mistake.
(Quote)
Spirit anchor does not work for diffuse. Additionally according to my logs the eyesigil-forced diffuse is the same as normal diffuse (2 minutes), so if you are getting longer times than that, you're likely hitting some weird bug.
The system needs to be 100% opt-in, and even more importantly, the system needs to -feel- like it's 100% opt-in. This is going to be very hard, but it is crucial - every war system I've seen to date has failed because of this…
(Quote)
Haven't read them very closely, but my first impression is that the reports are rather vague, and some solutions rather far-fetched (solution 2 in 1903 especially).
For Bloodborn, Purify used to have a 33% chance to cure 2 affs. For prae, it always cured two (I think). Looks like the merging of the classes broke this.