Just dig all over Manasseh, you should be able to find some mud eventually. There's some in northern Ithmia and a few other places too. If you find clay, try again, there may be more things in the same room.
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Achaea removed all their rulebook and PK cause stuff semi-recently. Trying to establish a system that proved to be a failure over there would not be a good idea.
Bloodborn don't need Weaponry - scythe skill is based on Hematurgy. Praenomen should definitely get something like this too. Something to remember for next round!
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While true, this is not a situation specific to Sanguis or vampires - the vast majority of skills in most skillsets is geared towards PK, and you won't get much use out of them otherwise.
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If said people were to quit the game each time they go AFK instead of idling, you'd be in exactly the same situation (no reply), so I am confused as of why you consider this a problem.
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The answer is 'it depends'. For 1v1, Dexterous is by far the best choice. For group combat, Dexterous, Herculean and Wise are all viable choices, depending on what you want to focus on. Herculean is best for raw damage, Wise is …
It could be interesting, but I'd be wary of the farsight fooling - unless it has some very clear restrictions, it would essentially give every sentinel a free hood.
They aren't really feasible. Syssin ones can't be used in combat at all, which leaves mages and monks - these can do some things with them, but universal affliction messages limit these significantly. Which is a good thing, illusions were a rather f…
Anyone feels like digging out the thread about this on the old forums? It has been discussed quite in-depth like a year ago, and the general consensus was that it would be a welcome change.