Well, there's a Teradrim finding welcome in DUIRAN of all places, while Teradrim/Ivoln are all about nature being a parasite and trying to purge it. So tethers don't seem to matter here if the characters don't care about it RP-wise.
(Imperial Dominion): Abhorash says, "When you have
found a balance, so soon after awakening, there are a great many things we must
discuss. I will not intrude upon your welcoming more than need be, Childe. It
is a rare feeling of j…
Right, and I'm not refuting your points, but basing them on power creep and legacy mechanics doesn't seem to be a valid argument at all. Almost all of these classes have gotten significant reworks/changes over the years so I don't think power creep …
I also don't understand this "legacy, power creep" argument that Seir keeps bringing up. None of the classes left are really holdovers from Achaea (Indorani and Monks I guess?)...if anything, the vampire classes are the most unchanged throughout the…
Just wanted to reiterate my stance about the silliness of having skills (Sand Slice) not have any counter besides having a counter class present. Atrapoema (rogue Teradrim) spammed Sand Slice at us yesterday and there was really nothing we could do …
Because some classes would get downright broken if they got block. Have to keep in mind it's also an offensive skill for keeping a target from escaping.
Oh huh, didn't even look at the realistic part. I don't know how you can say Lure, Lust and Sandslice/Brazier are all viable and then not include Vine Pull. It's harder to block than any of those darkie movement skills.
Haha, trolling aside, welcome! We like to RP a lot, we've got awesome active admins cranking out content and interacting with players, players are (generally) good at policing themselves for PK griefing. One big piece of advice is to go throw yourse…
Right, I think lust should drop when either the luster/lustee dies though. It's way too onerous to expect someone to remember they were lusted and make a note to reject after the fight is over so they don't get summoned back in to die.
We have exactly 0 active Teradrim so I can't comment on their effectiveness but unless Slice tells you which defense you are stripping it's not really feasible for movement. I'm not a fan of "must have x class to counter y class" though, if nothing …
Monolith blocks Empress which makes it very easily countered. I think lust should drop on death though, too many times I've seen someone die, still have lust on them, then get summoned back into the group for another death haha.
Monoliths don't stop vinepull actually (I think). But I'm not making a point either way on which side has better skills, just that if you want an actual unbiased thread you can't simply leave out movement/utility skills just because lifers have bett…
Now go compare all the Shaman ranged utility and other lifer forced movement skills. I know you said you are looking into it but this seems incredibly biased leaving those out.
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Right, and people hitting you guys for the damage being posted in this thread also have level 3 bows and dexterous. It's the same for both sides really. The same thing is available for both lifer and darkie. Whether it needs to …
I have to say, Lure probably does need some work IMO. At the moment it is basically Doppie Hangedman that also forces movement. Perhaps change it so it doesn't act like a legit entangle, with the writhing just stopping the movement part of it. Make …
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Right, some artifacts are easy workarounds but I don't really see how you can cohesively work with a clarion eyeglass and a luminous eyepatch, for example. Or
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If you put on all your regular rings before your arti rings you can bypass that limit. Arti rings will be able to be worn regardless of how many you have on but do count towards the limit too, so put on all your normal stuff and…
I just pretend anything worn for mechanical benefits isn't actually there or is invisible or something. Otherwise I'm wearing like...20 rings, a few amulets, a bunch of earrings, a crown over my hat, an eyeglass on one eye and an eyepatch on the oth…