The problem with citing the curse event is that it isn't the kind of event that actually promotes plot movement and world/character development. It had a lot of overtuned systems that, for the most p… (View Post)
Question: Why do events feel so exhausting to put on? Should they be? If they're this exhausting/difficult to pull off, wouldn't that point to being too much inherent pressure in the event itself, ra… (View Post)
It is interesting to learn that about Cardinals, and I'm going to go ahead and assume it's just been neglected/forgotten about. I dislike it even more, now. Putting city functions in the hand of a Pa… (View Post)
We have a problem with the way our cities are structured. When I really sat down and thought about it, I came to a rather new realization of mine: that (most) Ministries Are Bad For the Game. In my p… (View Post)