I can think of two ways for there not to be an optimal attack. First, to make the information received so imperfect that you aren't sure what's best, and so you either have to leave it to chance (gue… (View Post)
This is the crux of my concern. It seems to me that quite a number of people who play muds are incredibly code literate, whether they are com sci students, or system administrators, or are actual cod… (View Post)
In making any decisions, we follow a basic structure:* Receive information, i.e. tracking affs * Process information, i.e. deciding what conditions to react to, and what the right action should be in… (View Post)
What I think -would- help is to introduce tools that take away the technical knowledge requirement to coding. Things like queueing (removes the need to track when balances have returned before sendin… (View Post)