I recommend that the xp increase, rather than the mobs be crit friendly. If they are crit friendly, the area will be cleared out in 5 minutes, and that means less play time/chance for player - player… (View Post)
I want to make a similar point here that I made in relation to the Vortex: The incentive structure for Sect is mismatched. __Incentivising participation v.s. winning__ There is a distinction between … (View Post)
I think the Vortex is dying because the incentive structure isn't good enough. __People aren't busy doing other things. They just lack a reason to play.__ When the Vortex was first launched, we had p… (View Post)
Would be helpful to have a way to check if there are people in the Vortex. Right now it takes 30s to check (another 30s to discover there isn't anyone else). The inconvenience is an unnecessary deter… (View Post)