Naw, it's still if and elseif then statements. My cave painting (below bucket of paint art) level code works very well. Keep it simple. Reads like English. (View Post)
With all due respect to the above commentators, I need to point out that Aetolia combat is not at a state where you hit a 'kill' setting and you go make coffee. That only happens when your enemy is v… (View Post)
As I see it, classes are designed now with a view to avoid that theoretical endgame. @Satomi mentioned this earlier on different routes. These different routes have each their own benefits and trade-… (View Post)
__Fighting the same people over and over again, if at all.__ I would really like an Aetolia where there is a strong incentive and encouragement to enter pvp. A lot more can be done to do this. __Bad … (View Post)