Invasion! Spinesreach and Duiran take a beating
#1
Posted 01 February 2010 - 02:58 PM
A black speck on the eastern horizon sky slowly comes into focus as it makes towards the mainland. As the speck draws closer, it is revealed to be a sleek, black airship. The airship travels across the continent, far out of reach, before landing in the ocean off the western coast of Sapience, near Scidve.
Polemarch Andalso shouted the following:
... the will of His Most ... the Autarch of Drakkenmont declares ... land ... to the ... Your people ... your holdings ... subject to His pleasures, under the direction of His Polemarch, ... the Marzpawn below him. Those ... lay ... arms will ... given service in the Grand Parade, but resisters will ... shown no mercy. Your land will ... spared when its ylem has ... ... away.
"... I ... received no ... surrender, I can ... assume you plan to resist our infinite ... I ... ... ... to forgive your qualms, ... I ... patient. You shall ... a ... months before the army marches ... your lands ... ... your ylem. Until ... ... know fear ... our ranks continue to grow with the ... of the rest of our army"
Spinesreach: Institute and Wintersbreeze Inn took most of the damage from the bombs dropped. I hear the Heartwood copped it too (oh noes). So can any tree-hugger's confirm?
Did I miss anything?
Discuss.
- Lewis Carroll
#2
Posted 01 February 2010 - 03:04 PM
Sryaen, on Aug 28 2009, 08:19 PM, said:
"Well... I had an Uncle Richard that tried to bring nude theater to a festival in Waterdeep... Exposure is usually good for an actor's career, but even so, a cold reception for the play caused the cast to shrink steadily. Blackballed, my uncle tried to recruit from the thieves' guild, but they wouldn't let their nick-ers go. 'Just bare with me,' he would say, but they were afraid of being stripped of their dignity. He gave up the lead to attract new members, and eventually the production's genius was uncovered, even with his part left out."
—Jan Jansen, Baldur's Gate II: Throne of Bhaal
#4
Posted 01 February 2010 - 04:15 PM

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#5
Posted 01 February 2010 - 04:31 PM
Also I think I'm going to join them.
AIM: FearsomeCheeto

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2010/07/18 17:11:28 Room: bloodent4 Priority Level: Skills/Weaponry Importance: None.
I dropped my falcon and ordered it passive. Then it randomly flew away and died.
(Liaisons): Slyphe says, "..jesus Desian. I search hostility on you and it lags the mud."
#9
Posted 01 February 2010 - 04:48 PM
By the will of His Most High, the Autarch of Drakkenmont declares this land stretching to the East. Your people and your holdings are subject to His pleasures, under the direction of His Polemarch, with the Marzpawn below him. Those who lay down arms will be given service in the Grand Parade, but resisters will be shown no mercy. Your land will be spared when its ylem has been taken away.
"As I have received no formal surrender, I can only assume you plan to resist our infinite might. I may be able to forgive your qualms, as I am patient. You shall have a few months before the army marches on your lands and seizes your ylem. Until that time know fear as our ranks continue to grow with the arrival of the rest of our army"

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#14
Posted 01 February 2010 - 07:41 PM
Kennai, on Feb 1 2010, 11:37 AM, said:
So many women and only one Benedicto to go around.
Also, those mobs are invulnerable as far as I can tell. Kinda disappointing.
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You slash into an Ursal swordsman with an ornate steel rapier.
You have scored a STAGGERING CRITICAL hit!
An Ursal swordsman says a phrase in an thickly-accented, exotic language.
Your skill in Herolian allows you to understand:
"What in the ... ... you??"
Lightning-quick, you jab an Ursal swordsman with an ornate steel rapier.
You have scored a CRITICAL hit!
An Ursal swordsman says a phrase in an thickly-accented, exotic language.
Your skill in Herolian allows you to understand:
"The Marzpawn order death ... you ..."
Balance Used: 2.0 seconds
H:4900 M:6875 E:23378 W:26400 B:100% XP:52% [csdb e-]
The sileris coating your body sloughs off, unable to stick to your unnaturally slick skin.
an Ursal swordsman rushes at you, sinking into a crouch on his powerful legs and springing gracefully back up to slash at your body with each of his curved daggers.
You jerk your body to the side, lessening the blow.
H:4597 M:6875 E:23378 W:26400 B:100% XP:52% [cdb e-] H:(-303) M:(0) -==11:27: 48.149==-
Wall overlooking the landing zone.
The stars twinkle in the clear night sky. This area has been blackened and burnt from a recent blaze. There are 2 Ursal swordsmen here. Ears perked in concentration, a sly Caentoi rogue eyes the area. Keeper Xavin Bahir'an, Blood Magus is here. He wields a thin ceremonial athame in his left hand and a buckler in his right.
You see exits leading north, northeast and east.
H:4597 M:6875 E:23378 W:26400 B:100% XP:52% [cdb e-] H:(0) M:(0) -==11:27: 48.304==-
Xavin eats a liver slice.
H:4597 M:6875 E:23378 W:26400 B:100% XP:52% [cdb e-]
Xavin eats a liver slice.
H:4597 M:6875 E:23378 W:26400 B:100% XP:52% [cdb e-] H:(0) M:(0) -==11:27: 48.507==-
An Ursal swordsman launches a powerful kick at Xavin's midsection, knocking him roughly to the ground.
Grabbing one of the smaller blades from his sash, A Caentoi rogue throws it expertly toward Xavin with a subtle flick of his wrist.
H:4597 M:6875 E:23378 W:26400 B:100% XP:52% [cdb e-] H:(0) M:(0) -==11:27: 49.283==-
You discern that Xavin has cured the effects of darkshade.
H:4597 M:6875 E:23378 W:26400 B:100% XP:52% [cdb e-]
You have recovered balance on all limbs.
H:4597 M:6875 E:23378 W:26400 B:100% XP:52% [cdb eb] H:(0) M:(0) -==11:27: 49.498==-
Lightning-quick, you jab an Ursal swordsman with an ornate steel rapier.
You swing an ornate steel rapier at an Ursal swordsman with all your might.
An Ursal swordsman says a phrase in an thickly-accented, exotic language.
Your skill in Herolian allows you to understand:
"The Marzpawn order death ... you ..."
Balance Used: 2.0 seconds
H:4597 M:6875 E:23358 W:26400 B:100% XP:52% [cdb e-] H:(0) M:(0) -==11:27: 49.995==-
Xavin squints one eye and releases a guttural "Arr!"
H:4597 M:6875 E:23358 W:26400 B:100% XP:52% [cdb e-] H:(0) M:(0) -==11:27: 50.179==-
You bleed 92 health.
H:4505 M:6875 E:23358 W:26400 B:100% XP:52% [cdb e-]
Xavin stands up and stretches his arms out wide.
H:4505 M:6875 E:23358 W:26400 B:100% XP:52% [cdb e-] H:(-92) M:(0) -==11:27: 50.375==-
Xavin scrunches up his face in an impish way, snickering, "Gnehehe!"
H:4505 M:6875 E:23358 W:26400 B:100% XP:52% [cdb e-]
Wall overlooking the landing zone.
The stars twinkle in the clear night sky. This area has been blackened and burnt from a recent blaze. There are 2 Ursal swordsmen here. Ears perked in concentration, a sly Caentoi rogue eyes the area. Keeper Xavin Bahir'an, Blood Magus is here. He wields a thin ceremonial athame in his left hand and a buckler in his right.
You see exits leading north, northeast and east.
H:4505 M:6875 E:23358 W:26400 B:100% XP:52% [cdb e-]
Xavin eats a kidney slice.
H:4505 M:6875 E:23358 W:26400 B:100% XP:52% [cdb e-]
Xavin blinks.
H:4505 M:6875 E:23358 W:26400 B:100% XP:52% [cdb e-]
Xavin clenches his fist and brings his arm down at nothing.
H:4505 M:6875 E:23358 W:26400 B:100% XP:52% [cdb e-]
Xavin blinks a few times, tears welling in his eyes.
H:4505 M:6875 E:23358 W:26400 B:100% XP:52% [cdb e-]
With a soft hiss, Xavin launches himself at an Ursal swordsman, battering him in a frenzied flurry of strikes.
H:4505 M:6875 E:23358 W:26400 B:100% XP:52% [cdb e-] H:(0) M:(0) -==11:27: 50.633==-
an Ursal swordsman rushes at Xavin, sinking into a crouch on his powerful legs and springing gracefully back up to slash at Xavin's body with each of his curved daggers.
A Caentoi rogue launches a powerful kick at Xavin's midsection, knocking him roughly to the ground.
H:4505 M:6875 E:23378 W:26400 B:100% XP:52% [cdb e-] H:(0) M:(0) -==11:27: 51.627==-
"ursal216607" an Ursal swordsman. (completely healthy)
"ursal108813" an Ursal swordsman. (completely healthy)
"caentoi222063" a Caentoi rogue. (completely healthy)
H:4505 M:6810 E:23378 W:26400 B:100% XP:52% [cdb e-] H:(0) M:(-65) -==11:27: 51.849==-
An Ursal swordsman rushes out to the northeast.
A Caentoi rogue sneaks in from the east.
A Caentoi rogue sneaks in from the northeast.
H:4505 M:6810 E:23378 W:26400 B:100% XP:52% [cdb e-] H:(0) M:(0) -==11:27: 52.84==-
You have recovered balance on all limbs.
H:4505 M:6810 E:23378 W:26400 B:100% XP:52% [cdb eb]
Xavin falls to his knees in worship.
H:4505 M:6810 E:23378 W:26400 B:100% XP:52% [cdb eb] H:(0) M:(0) -==11:27: 52.296==-
A Caentoi rogue snarls angrily at Xavin and moves in for the kill.
A Caentoi rogue snarls angrily at you and moves in for the kill.
H:4505 M:6810 E:23378 W:26400 B:100% XP:52% [cdb eb]
Your health is quickly deteriorating.
H:4424 M:6810 E:23378 W:26400 B:100% XP:52% [cdb eb] H:(-81) M:(0) -==11:27: 52.512==-
A Caentoi rogue launches a powerful kick at your midsection, knocking you roughly to the ground.
You jerk your body to the side, lessening the blow.
H:3833 M:6810 E:23378 W:26400 B:100% XP:52% [cpdb eb]
Xavin beams at the world as his legs dance a flurried jig.
H:3833 M:6810 E:23378 W:26400 B:100% XP:52% [cpdb eb]
Xavin takes a long draught of a sudorific tincture.
H:3833 M:6810 E:23378 W:26400 B:100% XP:52% [cpdb eb]
Xavin clenches his fist and brings his arm down at nothing.
H:3833 M:6810 E:23378 W:26400 B:100% XP:52% [cpdb eb] H:(-591) M:(0) -==11:27: 52.741==-
You are too stunned to be able to do anything.
H:3833 M:6810 E:23378 W:26400 B:100% XP:52% [cpdb eb] H:(0) M:(0) -==11:27: 52.787==-
You are too stunned to be able to do anything.
H:3833 M:6810 E:23378 W:26400 B:100% XP:52% [cpdb eb] H:(0) M:(0) -==11:27: 52.830==-
You are too stunned to be able to do anything.
H:3833 M:6810 E:23378 W:26400 B:100% XP:52% [cpdb eb] H:(0) M:(0) -==11:27: 52.895==-
Xavin sticks himself with a long needle.
H:3833 M:6810 E:23378 W:26400 B:100% XP:52% [cpdb eb]
You are too stunned to be able to do anything.
H:3833 M:6810 E:23378 W:26400 B:100% XP:52% [cpdb eb] H:(0) M:(0) -==11:27: 52.942==-
You are too stunned to be able to do anything.
H:3833 M:6810 E:23378 W:26400 B:100% XP:52% [cpdb eb] H:(0) M:(0) -==11:27: 53.133==-
You are no longer stunned.
H:3833 M:6810 E:23378 W:26400 B:100% XP:52% [cpdb eb] H:(0) M:(0) -==11:27: 53.212==-
Wall overlooking the landing zone.
The stars twinkle in the clear night sky. This area has been blackened and burnt from a recent blaze. Stout zweihander clutched in his paws, a snow-white Ursal swordsman stands alert. There are 3 Caentoi rogues here. Keeper Xavin Bahir'an, Blood Magus is here, sprawled on the floor. He wields a thin ceremonial athame in his left hand and a buckler in his right.
You see exits leading north, northeast and east.
H:4127 M:6810 E:23378 W:26400 B:100% XP:52% [cpdb eb] H:(294) M:(0) -==11:27: 53.269==-
You stand up and stretch your arms out wide.
H:4127 M:6810 E:23378 W:26400 B:100% XP:52% [cdb eb] H:(0) M:(0) -==11:27: 53.461==-
a Caentoi rogue rushes at Xavin, sinking into a crouch on his powerful legs and springing gracefully back up to slash at Xavin's body with each of his curved daggers.
Grabbing one of the smaller blades from his sash, A Caentoi rogue throws it expertly toward Xavin with a subtle flick of his wrist.
H:4127 M:6810 E:23378 W:26400 B:100% XP:52% [cdb eb] H:(0) M:(0) -==11:27: 53.687==-
Xavin waggles his eyebrows comically.
H:4127 M:6810 E:23378 W:26400 B:100% XP:52% [cdb eb] H:(0) M:(0) -==11:27: 53.893==-
You begin to flap your wings powerfully, and rise quickly up into the firmament.
Flying above Wall overlooking the landing zone.
The stars twinkle in the clear night sky. This area has been blackened and burnt from a recent blaze.
You see exits leading north, northeast and east.
Balance Used: 3.50 seconds
H:4127 M:6810 E:23376 W:26400 B:100% XP:52% [cdba e-] H:(0) M:(0) -==11:27: 53.994==-

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#15
Posted 01 February 2010 - 08:08 PM
Edit 1: I see what is happening with eval, I'll fix it in a minute, someone was just lazy when doing their max health/current health.
Edit 2: They will be fixed as soon as the 'new' lot spawn/reset.
WII friend code: 6356 8600 4398 6600
#16
Posted 01 February 2010 - 08:59 PM
The great forms of three massive ships, their wood-and-metal hulls an enigma against the wide expanse of the sky, glide silently towards the eastern coastline.
Ominous creeks and bellows fill the air as the slowly gliding forms of three massive airships bear down on the eastern coast of the continent, their course aligned with the isle of Delos.
A great black shadow falls over the isle of Delos, the hulls of three great airships, each the size of a small village, hang high overhead, blotting out the heavens with their bulk.
A series of long metallic ziplines drop out of the sky from the airships overhead, their trailing points dragging momentarily along the Delos ground before a series of small dots begin sliding down their lengths.
A slight groaning echoes across the sky above Delos as another of the ships veers after the other, angling northwards away from the lead ship.
The largest of the three airships continues hovering over Delos, its prow slowly turning towards the west as it withdraws the lengthy metal ziplines into its hull.
The first airship to break away continues its journey across the Ithmian forests, eventually passing them as it sails across the North Road and above the Dry Plains.
The airship over Delos begins to slowly move towards the west, a great gleaming light at its fore casting back and forth across the landscape.
As the first ship cuts northwards towards the Dry Plains, the second rumbles across the Eastern Ithmia, coming to bear upon the Duiran Heartwood.
Coming to a halt high above the Citadel of Spinesreach, the enormous bulk of the first airship casts an ominious shadow over the city. Slowly and inexorably, its hull begins to open with a loud, creaking noise.
Trailing silver filaments in its wake, the largest of the airships continues its inexorable trek across the continent, soldiers sliding off the sides along the zipline and into the Aureliana.
Its bulk reversing thrust, the airship above the Heartwood settles directly above the Great Oak, steel hatches along its hull glistening as they slowly begin to open.
With a loud 'clang', the hull of the airship above Spinesreach finally opens wide. Moments later, pulsing red orbs begin to tumble out of the opening, a high-pitched whistling noise following them as they rocket towards the city below.
The entire hull of the ship shutters as its bays open completely, an eerie silence befalling the sky above the Heartwood. The moment passes in a flash as pulsating orbs begin to rain down from the ship, glowing ominously as they scream through the air.
The first set of bombs slam into the Spirean Institute, a loud explosion rocking the land. Raging fires spread quickly around the area, and with a groan the Institute begins to collapse. A second set of bombs lands in the gardens, a third quickly following as they demolish the Wintersbreeze Inn. Two more sets of bombs land, explosions rocking the back of the Citadel and the Outer City.
A second set of bombs quickly follows, as Spinesreach is bombarded with yet another round.
The largest airship creeps steadily towards the western coast of the continent, its bulk turning slowly as it crosses above the peaks of the Vashnars and towards the Valley of Scidve.
The first of the bombs begin to rain down upon the Great Oak and the surrounding area of the Heartwood, the orbs slamming home with concussive force.
The airship over the western coastline begins to slowly descend, filling the sky overhead with its bulk and blotting out the moonlight.
Black ziplines slip over the side of Spinesreach airship, the vague humanoid forms sliding down them.
Swinging its bulk in a slow trajectory, the airship hovering above Spinesreach begins to move slowly towards the southwest, dragging its ziplines behind it.
Steel lines being to tumble off the sides of the ship above the Heartwood, its bay doors closing as dark shapes begin to pour forth and scale down the lines into the blast zone.
With its troops deployed, the airship banks to the side, its massive hulk turning southwestwards. The steel lines begin to wind up into its hull as it propels itself forward, heading to regroup with the lead ship.
Over the Heartwood, the massive canopy of the Great Oak begins to tremble. The leaves begin to shift color from green to vibrant reds, golden oranges and brilliant yellow, and some leaves begin to drift downwards to the ruins of the Eireachdus.
The faint voice of Esus, Spirit of Sacrifice, drifts over the Heartwood, "Councilors... help..."
The two remaining airships still visible in the sky move slowly towards the western extreme of the Valley of Scidve, where they begin to slowly descend behind the mountains.
Thick plumes of campfire smoke begin to rise from the western edge of Scidve.
#18
Posted 01 February 2010 - 10:29 PM

Chantel is complete win and very patient.

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