Valkyrior system (Mudlet)

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  • EvalyneEvalyne A Coffin
    Can you check for me that you have all of the following under your scripts panel?

    If you don't, you're missing something(s).


    (The top level folders correspond to the XML file, scripts_UI is scripts_UI.xml, etc)

    (The structure might be different if you're working from the omnibus module but you should have those components still)
  • AedenAeden Missouri
    Ok, so, yeah, I was missing the scripts_aetolia in all that, and I discovered that in the UI script from your picture there, I don't have the map script, and noticed some more exceptions upon ticking the scripts_aetolia:

    https://gyazo.com/5e6dbd49cc48f80eab8443dbee8a62ee

    https://gyazo.com/4ee80bf58a95cabb2cddb04b35c90810
  • EvalyneEvalyne A Coffin
    edited March 2018
    Do you have the scripts_aetolia module loaded though? Literally the only way I can think of those first three errors happening is if you don't (or if you do, but it's disabled)

    If you DO, try setting this priority, saving the profile, completely closing Mudlet, and restarting and see if the problem persists:


  • AedenAeden Missouri
    Yeah, had that particular one, but did not have the triggers_Aetolia ticked as well, and organized it as you have it. Then it loaded up just perfectly and corrected the issue. However.. now a new issue when I installed triggers_aetolia, shows that everything is spaced one or two rows apart, and mapper is now strangely off as such in the pictures below.

    https://gyazo.com/b77b34d4675afa3771fef91821be1e25
    https://gyazo.com/a0664f7cbcb5f307e522ee1bf6df2bd1
    https://gyazo.com/ace3430a5274fc32cefd2f0bf8249411
    https://gyazo.com/85b532423c7ef27428e81542fa6abd1e
  • EvalyneEvalyne A Coffin
    Well, I think that's because you don't have the map stuff in the package. Re-download and extract the ZIP and see if it persists. If it does the other possibility is that not all the triggers are loading.
  • AedenAeden Missouri
    edited March 2018
    Yeah, just tried re-downloading, and its persisting as such. I don't know if the default mudlet.mapper package that comes with Aetolia/mudlet client may have something to do with it(?)
    However, I also strongly believe its the missing Map script in the UI folder that I don't have-but you have according to your example that was shown
  • EvalyneEvalyne A Coffin
    Yeah I had assumed it wasnt there because I just added in the past few days.  Ill see why it isnt in the zip archive
    Aeden
  • EvalyneEvalyne A Coffin
    Okay so GIT had been updated forcibly so the zip should have everything now. It's something else if that doesn't appear now.

    Working on adding new hotbar icons (at least for praenomen)


  • AedenAeden Missouri
    Yeah, its actually an issue with triggers_aetolia, because when I uninstalled it, it looks normal again in the first two exhibits:
    https://gyazo.com/684aa4fd331d0ad9dc6ad87ea5b49e84
    https://gyazo.com/84857673ba28a0bccefd325f4d35f0e6
    To which, the map on the aetolia default screen is back to normal, but the UI for MAP and Chat are blank once more, which brought up the same errors before installing triggers_aetolia as thus with this error exception:
    https://gyazo.com/3e2ceb9b8ad907dc637cc79aba62c22f

    So, I will leave that one off for the time being :)
  • AedenAeden Missouri
    I take that back.. map/chat is working fine now.
    Evalyne
  • AedenAeden Missouri
    So, two things off the top of my head. 1, I think the autobasher possibly needs a smidge o f a tweaking. I noticed when using it, it doesn't check equilibrium always, and sometimes attempts to bash when eq is not ready at all. Another thing I noticed about it, is that it fires sometimes whether its autobashing on/off or clicking the bashing button. So, even when you are manually doing so, and you have it targeted accordingly to Valkyrior, it still attempts to bash-and sometimes when it shouldn't be whether its on or not. The script for the archivist auto-basher, I inserted qeb to relieve the firing off balance it does sometimes, as shown here: Not a high priority to fix, but something to look at, if you feel that it may do some good, but otherwise, using the queue system Aetolia has, will alleviate almost any firing off balance to make it run smoother, or incorporate an equilibrium check(which sounds like it gets even more complicated that way)

    https://gyazo.com/07ccaf29d92e772b128335bbd5c66cd8


    The other thing so far off the top of my head for...the hotbar is just one idea as of now. A button to click for the channeled hermiting to a location you can recall. The Archivist however, needs to set up the location to recall in advance-but the button is optional since it can be done via alias/macros too honestly, but that's something I can see myself doing is clicking it than trying to short-hand type the alias. The two step process works as this

    https://gyazo.com/149a97b3b2e5fb390686cc9a135f2b1f
    The part that should be on the hotbar would simply be the command to "incite star" or in my preference.. "queue clear;qe incite star" in case I'm off balance or in the middle of a prior command and need to "stop cast" in a sense. As an extra, the person can make a personal trigger that echoes to them if they don't have a token for whatever reason that requires them to have it, can be done as such:
    https://gyazo.com/71d20e3c41ca0e9ac111ae21b890ae96
  • EvalyneEvalyne A Coffin
    edited March 2018
    Regarding autobashing, a couple things:

    1: Right now its balance based, because Ive been coding it towards Praenomen which uses balance. It'll be easy enough to make it work for eq based classes properly too, just not something Ive done yet. I'll see if I cant do that this afternoon (as long as you don't mind testing!)

    2: The off-balance triggering is actually kind of intentional. It will also try to bash when you get up from prone, out of a stun, or fumble because of drunkedness since those can cause bashing to fail, even if you have balance (or equilibrium). I don't really have a good way to determine if those have occurred when we're properly off balance which doesn't rely on a specific setup.

    I'll see if I can't get you that hotbar stuff too :)
    Aeden
  • EvalyneEvalyne A Coffin
    edited March 2018
    So, I meant to do this in the afternoon but my health has not been cooperating.

    Nonetheless, I restyled the interface just a bit since I finally got the title font I was lusting for ("Dwarven Axe BB", from BlamBot, aka "the font from Darkest Dungeon")

    I also added Mend to the hotbar for Praenomen and Resurrect to the hotbar for Templar.

    I made some changes to autobashing that should help Equilibrium based classes.

    @Aeden - what I could do about the "false positives" w/r/t the autobasher is just gag them? It's probably 9000% time easier than trying to track when we do and don't have balance and were hobbled, in a way that is illusion-proof I waged. What do you think?

    Progress:

    Aeden
  • AedenAeden Missouri
    I've not a solid answer to that, but lets work with that idea of gagging it of yours and gauge it over time. I can surely rely on my echoes to affirm if I have balance/equilibrium again at anyrate.
  • EvalyneEvalyne A Coffin
    edited March 2018
    Well if nothing else we can gag "false positives" as our 'first step' until we get some hardened tracking in!

    I'll implement that today if my health cooperates.

    [edit]: Thought: if I keep track of whether we've tried to autobash since we regained balance,m that'd probably do a decent enough job of filtering out just the false positives.
    Aeden
  • AedenAeden Missouri
    That's fine, but rest up first :)
  • @Evalyne how long until you're combat ready? If you need testing hit me up. I'm always looking for someone willing to learn to get gud.
    Aeden
  • EvalyneEvalyne A Coffin
    The big barrier there is enemy aff tracking, and having someone who doesn't mind being hit a lot while I figure that out.
    Aeden
  • I'm your guy then. Just let me know anytime I'm around.
    EvalyneAeden
  • EvalyneEvalyne A Coffin
    This might be on hiatus for a few days for a couple reasons.
  • AedenAeden Missouri
    I apologize, been on hiatus myself for like several days now :(
  • EvalyneEvalyne A Coffin
    edited March 2018
    Going to return to this soonish I think. First order of business will be to cope with the times it tries to bash off-balance. I'll also add multi-targetting (with the long-term aim of some form of semi-automatic bashing). The archivist hotbar stuff shouldn't be hard to add, either. Just need to get some time to sit back with it again.

    I never actually found multi-targeting that appealing personally because I prefer to be a bit more hands-on with bashing, but its obvious from that thread there's those that consider it very desirable, and it's not terribly difficult to add, so that should be an easy one to get under the belt.

    Another thing I want to add is a bashing panic button to gtfo of the current room if you get low on health. Maybe even make it automatic based on a health% in the configuration options. Even queue eqbal isn't always enough to get in before the system and I've died more than a few times as a result.

    [edit:] Made a big edit to the first original post to add the install instructions and some information about the project to it.
    Aeden
  • EvalyneEvalyne A Coffin
    Some documentation cleanup in the code and also some general fixup of depreciated stuff and whatnot tonight. Mostly just getting in the swing of things again.
    Aeden
  • AedenAeden Missouri
    Likewise on my end, but got caught up in Imperian's promo for this month >.>
  • EvalyneEvalyne A Coffin
    Ehh, lets not get me going about Imperian, we'll be here all day.
    Aeden
  • EvalyneEvalyne A Coffin
    I've decided a good thing to do would be to populate the hotbar with some good things to have if you're classless, and then just override them with class specific things for those that have a class. This way, the hotbar defaults to some semi-helpful stuff if we can't determine class, and to some actually helpful stuff if we can. Working on deciding what I think are helpful generic abilities.
  • EvalyneEvalyne A Coffin
    Really happy with how the hotbar is coming along for templar anyways:

    Aeden
  • EvalyneEvalyne A Coffin
    Another weekend comes by, so some more time to work on this. I'm trying to decide what some useful generalist (non-class) skills would be to put in the default hotbar.
  • Trikal said:

    @Evalyne how long until you're combat ready? If you need testing hit me up. I'm always looking for someone willing to learn to get gud.

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  • Hello, I downloaded the zip from github, moved to .config/profiles/aetolia then ran the command from the top of this thread. After I selected valkyrior_(somethingorother).xml it told me to open modules and click sync next to everything. I did that, but nothing is showing up, no windows or anything, mudlet looks as plain and boring as it was before. Any ideas on what I might have done wrong?
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