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Definitely one of the reasons we made this change, Sarita. All pertinent information for guidelines is now accessible to the public, by reading HELP DESIGN GUIDELINES and HELP DESIGN APPROVAL.Having, or not having, access to the Crafts board should not preclude you from understanding the system.
Needing three rejections just seems excessive in most cases. Actually, I am assuming you want this because of situations that're a bit more ambiguous. In the case of spelling, grammar, or punctuation error, the design do not require more than one rejection. On the contrary, if a design is skirting design guidelines or commodity rules, items that were not supposed to slip through might actually do just that if there is not enough people around that're confident enough with the crafting system to reject.If the goal is to maintain a system that has a minimum standard while delegating the approval/rejection workload to the playerbase, it just seems like a good idea to need more than one vote for approvals and just one for rejections. Blatant abuse of rejections will lead to privileges being revoked anyway.On a related note, it'd be interesting to know what the ratio of Becue's workload consists of in terms of improper designs being pushed through the queue vs erroneous rejections preventing an item to get through the queue. I'm guessing the former is as big of an issue - if not bigger - than the latter.
Raeche said:Also, I highly doubt that there are a lack of people in the crafter's guild with the confidence to reject designs >.> I actually get the vibe of enthusiasm, more than anything else.
I disagree with needing three rejections because requiring only one makes it much faster for the designer to know they've made a mistake, so they can correct it. Requiring three rejections in order for a design to be rejected is, as Alexina suggested, excessive. With most experienced designers, it usually takes only one rejection to catch most, if not all, mistakes. Requiring more than one rejection wouldn't be very productive; if the first rejector catches most of the mistakes, what's the point in needing two more? At least with requiring three approvals, it's more of a 'this design looks correct, and it's good to go' sort of thing, and serves as a means of double-checking.As far as designs being 'held hostage' goes, if a design is being contested, there's usually a reason for it regardless of whether you think that reason is stupid or pedantic. If it's getting rejected over and over, you ask for the final say from Becue and you wait for the ruling instead of just sticking it back in the queue where it can be ninja-approved before any decision can be made (hello, Syndicate flags, I'm lookin' at you).I've been a crafter for a while, and I've seen a lot of wrongdoing and have experienced a fair bit of it myself. The system isn't perfect, but at the very least, it's getting better than it used to be. The one thing I will agree with, however, is punishing crafters that repeatedly break the rules or are habitually overly nitpicky.
I know corrections can be made while designs are in the queue, but honestly, what's the point in having three rejections? If a design gets rejected for errors, it's not that big a deal; you just correct it and resubmit, and move on. Once it's corrected, it'll get pushed through. If it gets knocked out of the queue because of a rejection, it's a minor inconvenience at best. It's not like it's that long of a walk to a crafting office, and if you have the crafting gnome, you don't even need to move.It's fine to get upset at the rejections themselves. Everyone does. But if they're stupid/minor, you fix it or alter it to the point where they're not a problem anymore unless you're absolutely adamant that your design has to be a certain way, at which point Becue can be called in to give the final say on it. Most rejections are an inconvenience, not some big travesty.In regards to the flags, my issue with the whole thing was that you didn't bother waiting for Becue's ruling. I've had designs contested for various reasons, and in those cases I've asked for the final say from Becue. If I'm given the OK, I stick the design back in with a comment saying it was OK'ed. If I'm told the design isn't okay, I either change it, delete it, or whatever and move on. Sticking something back in the queue after the final word from Becue has been requested kind of undermines the point of asking in the first place, and seems like a huge middle-finger to everyone else if the design gets approved since Becue and the other admins can't/won't really touch designs after they've been approved.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
I dunno, set a few public examples and you might see some turnaround. Also, I think if you took out the anonymity of who rejects\approves it might help. People can't hide behind it anymore.
Someone powerful says, "We're going to have to delete you."
Is it a bug that you can't luster all kinds of jewelry, or are there certain items that can't be lustered? I have this cufflinks that I planned on getting permanenced, but when I tried, it wasn't possible.