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Once I got over my fascination with Philosophy (I still want to try Psycombat with someone ) I opted for magic resistance first (spellshapers), than cold and fire. Threw some constitution in there for good measure.
Antidote was my last.
That depends whether you want to include artifacts or not.EDIT:It also depends on whether you want to include critical attacks or not, too (i.e a multi-hit class will bash faster because of crits).
Basically, some classes scale a lot with artifacts.Monks/Daru have the fastest DPS because they basically gain three times as many crits as other classes. Their crits will be weaker (because damage is split over the combo, so an ANNIHILATING punch won't be as much as a Luminary's smite or a Cabalist's decay), but that does not really matter much because you will most likely be killing the mob with a 10,000 damage crit and a 50,000 damage one will just waste its damage. Overkill helped alleviate this discrepancy, but multi-hit classes still bash faster than single-hit classes.If you are looking for straight up DPS in the bashing attack itself, sciomancers/ascendril and vampires are pretty much the top classes when artifacted out. Both would do 2000+ damage with their attacks (Sciomancer without the hunt_sciomancer artifact power), which is useful in some situations. If you are trying to bash the Volcano, you need to do about 18000 damage to mobs that take 50% reduced damage (fire elementals and daemons), meaning that your 2,000 damage attack is halved into 1,000. An annihilating crit on that bumps it to 32,000 damage, which means you could actually use overkill damage to kill one mob and take the next one down so it is almost dead. This also seems particularly useful when killing certain honour mobs such as the elder lava daemon or the old Dreikathi dragons (all of these had 'bad' effects when you attacked them, meaning a monk combo could trigger this three times each round whereas frenzy or staffcast only is one attack). Terdarim deal less damage (about 1,700 per attack when artifacted, roughly) but they're good at bashing because of their high health pool.Without artifacts, I think Syssin/Carnifex/Templars have decent dps, but again, crits win out if you're just trying to get through areas as quickly as possible. On the bottom of the pile, you have decay (cabalists/indorani) and smite (although it was a -long- time ago since I bashed as luminary). Vampires/teradrim/sciomancers are pretty weak without artifacts, too.DPS is not as important as survivability when it comes to bashing, or at least that is my opinion. Bashing as Experienced statpack in the Volcano with orb/book tattoo/elite membership experience bonus means that I get roughly 110 mobs' worth of experience instead of 70. Praenomen is without comparison the tankiest class in the game, but Templars are a close second (they can still bash with shields, right?). Almost all of the attacks in Xaanhal are stopped by reflections (though watch out for the mage, the high mage, the harem girls, and the masters at arms' area attacks). Passive healing is always nice, but not nearly as nice as damage mitigation. Taking less damage makes bashing so much easier. It is the reason I barely even hunt as monk anymore, despite my pile of defensive artifacts.
Raeche said:So.. if I want to move on to the next stage in bashing after Xaanhal, I will need a tankier class than monk, and your recommendation is either vampire or templar. And I guess the same thing applies for bashing eld, huh? Since there are no crits, it'll be a matter of pure DPS (which means mage/vampire), and the tankiness would help in case you get jumped or there are too many eld aggro'ing at a go.
Someone powerful says, "We're going to have to delete you."
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
I'm eyeing that artifact package with the bow and quiver. On a scale of bleh to hell yes, how useful would that be for a syssin that already has access to a darkbow?