Short Questions

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  • VyxsisVyxsis VyxsisMember Posts: 93 ✭✭✭
    @Zarnton unfortunately - or perhaps fortunately - combat in Aetolia generally involves a lot of automation, and Templar is a class that really benefits from a bit of code-wizardry. this means, for the most part, your reader doesn't necessarily have to keep up! there are lots of different systems and affliction trackers floating around out there. you may want to ask @Dzekk whether he can point you toward something appropriate for Templar, and he can likely give general advice on coding needs and combat strategy for the class, as well.
    Indoran'i is back baby. It's good again. Awoouu (wolf Howl)
    You ease yourself out of the Tiger stance.
    You sink back into the menacing stance of the Scorpion.
    Jaymi sinks into the wholly unintimidating stance of the Jaymi.
    (Tells): From afar, Mephistoles hisses harshly to you, "Hey baby, show me your ovipositor?"
    (Research): Cariv says, "Itsa me, Buggio."
  • KalakKalak Member Posts: 151 ✭✭✭
    edited October 7
    I would like to ask about the drop rate of Star Chart in General Set 4 (since it is mentioned among potential pieces at the website). I have opened likely 17 crates stamped with number 5 so far did not get any piece of it. While I got 7 piece of this:

    ID: star - a four-pointed star of the Priesthood

    Is this normal? Did I get extremely unlucky?

    Edit: Seems like it is rare. We can scratch the question indeed.
    Post edited by Kalak on
  • ZailaZaila Pacific TimeMember Posts: 262 ✭✭✭✭
    @Zarnton - if it makes you feel any better, those of us who can see really  can't keep up with it, either. From the occasions that I have attempted to engage in combat, I would say it is the visual equivalent of listening to a recording of a livestock auctioneer who's voice has been sped up times 5. So you really need to build a system with some big flashy warnings for any important information and you just zone out through most else.
  • AxiusAxius where I amMember Posts: 166 ✭✭✭
    edited October 7
    Well, if I may recommend, if you can, the ability involved and required for tracking what your enemies cure are gained in one of two ways, an enchantment known as a Lanos' Eye, and the Trans ability of Vision known as Discernment.

    Now, I don't know exactly how the reader works, honestly, but I might see if gagging extraneous, spammy and unnecessary-for-combat lines would help with pacing, and swapping out important lines with short one-or-two word references would speed up your accessibility for your reader.

    Things like [Hit: Epseth] to indicate you've connected with the Epseth poison. It'd just take a bit more memorization on your part to compensate for the reader.


    Edit: Please note that I am in no way a competent coder, and the most you can attribute to me is being a code monkey who at best can learn to adapt other people's code by breaking and fixing it. As in, I can code basic gag lines and stuff as I suggested, but GMCP is way above my level of understanding, even after several people have explained and shown me exactly how it works. I'm not really competent enough to explain why coding something one ways works, I just know it does, and it irks the everloving crap out of so many coders who have worked with me, because I will break it, fix it, and grasp what works and the ways it works, but not why it works those ways. I am also not a combatant of any noteworthiness, I've not even begun to step foot into the combat scene in Aetolia, the last time I was a combatant of any potential value was back in MKO, where the systems were simplified enough that about eight to fourteen keybindings were enough of an offense for a few of the classes to get you into the middling tier at level 80 without any real artifacts.

    As the saying goes: Monkeys and Typewriters, given enough time, can and will eventually write Shakespeare.
    Post edited by Axius on
  • TiurTiur Producer Member, Administrator, Immortal Posts: 280 admin
    Kalak said:

    I would like to ask about the drop rate of Star Chart in General Set 4 (since it is mentioned among potential pieces at the website). I have opened likely 17 crates stamped with number 5 so far did not get any piece of it. While I got 7 piece of this:

    ID: star - a four-pointed star of the Priesthood

    Is this normal? Did I get extremely unlucky?

    Edit: Seems like it is rare. We can scratch the question indeed.

    Hm, I'll investigate, but it's not rare. You should pretty much have an equal chance for all of the pieces in there. I opened a few and found it all working correctly. I think you have weird luck? Contact me if it continues being that consistent.
  • ZarntonZarnton Member Posts: 2
    Thanks you guys. One other question, how do I fix a locked char? From past interactions, you can't ask for group hunts, you helping with someone your level, not being dragged around, without being called a "lazy unicorns."
  • RhyotRhyot BloodlochMember Posts: 179 ✭✭✭
    Just ask. Most people nowadays will take others hunting so long as you do a little RP with them. Sort of a trade off.

  • TeaniTeani Evening Sky SwedenMember Posts: 1,854 ✭✭✭✭✭
    As long as you don't demand people to drag you around, it's alright to ask. Some people might offer to lend you their artifacts to help you hunt on your own if they don't have time to go out with you.



  • KasimirKasimir Clearwater, FLMember Posts: 21
    The Forgotten Mausoleum.

    The undead dwarves here still stick themselves with analeptic and eat kidney slices. That worth addressing?

    This place also seems harder than the XP provides to me.
  • MykellahMykellah EnorianMember Posts: 49 ✭✭
    Kasimir said:

    This place also seems harder than the XP provides to me.

    Speaking as someone trying to do a lot of levelling to get to endgame right now, XP gains for places are all over the place.

    "Courage is the soul of life"
  • RhyotRhyot BloodlochMember Posts: 179 ✭✭✭
    Kasimir said:

    The Forgotten Mausoleum.

    The undead dwarves here still stick themselves with analeptic and eat kidney slices. That worth addressing?

    This place also seems harder than the XP provides to me.

    This is actually intentional. Dwarves also have a second-wind skill where when you kill them they will rise up and continue attacking. You have to kill each dwarf twice. Good xp though.

  • ZailaZaila Pacific TimeMember Posts: 262 ✭✭✭✭
    @Rhyot - I think his point was that they're seen trying to utilize the old curatives instead of the new ones.
    Kasimir
  • RhyotRhyot BloodlochMember Posts: 179 ✭✭✭
    Oh.... guess I just overlooked that and associated analeptic to health. My bad!! LOL

    Zaila
  • SaritaSarita The Pillars of the EarthMember, Guildmaster Posts: 675 ✭✭✭✭
    For people who may have traded in crates, do all the ones that dropped in game without an expiration have a 0 credit value?
  • EowynEowyn SomewhereMember Posts: 32 ✭✭✭
    Sarita said:

    For people who may have traded in crates, do all the ones that dropped in game without an expiration have a 0 credit value?

    Yes. They're not intended to tradein for anything.
  • XeniaXenia Member Posts: 885 ✭✭✭✭✭
    when looking at the shop directory, how is order of listing organized?
    image
  • RhyotRhyot BloodlochMember Posts: 179 ✭✭✭
    @Tiur @Admins

    Is it possible to delete the sun line for having 100% blood? It does nothing more than just cause spam every 7 seconds to those of the undead as a mere reminder that "Hey, you're undead."

    Sure, we can do a deleteLine() or a #gag to get rid of the line on our visible prompt, but then you still get every prompt line which is just an absurb amount of spam.

    Erzsebet
  • TozToz Member Posts: 2,153 ✭✭✭✭✭
    Rhyot said:

    @Tiur @Admins

    Is it possible to delete the sun line for having 100% blood? It does nothing more than just cause spam every 7 seconds to those of the undead as a mere reminder that "Hey, you're undead."

    Sure, we can do a deleteLine() or a #gag to get rid of the line on our visible prompt, but then you still get every prompt line which is just an absurb amount of spam.

    If you do deleteFull() in Mudlet it deletes the following prompt too.
    (Oasis): Azzello says, "I'll still never forget the first time I saw Toz throwing hammers."
    (Oasis): Azzello says, "I freaked out and thought they had somehow managed to pull me into them."
    (Oasis): Azzello says, "So I tumbled away from my team and into theirs."


    Rhyot
  • RazmaelRazmael Member, Administrator, Immortal Posts: 1,064 admin
    Rhyot said:

    @Tiur @Admins

    Is it possible to delete the sun line for having 100% blood? It does nothing more than just cause spam every 7 seconds to those of the undead as a mere reminder that "Hey, you're undead."

    Sure, we can do a deleteLine() or a #gag to get rid of the line on our visible prompt, but then you still get every prompt line which is just an absurb amount of spam.

    Nope.
  • ErzsebetErzsebet Member Posts: 1,096 ✭✭✭✭
    So. Recently had a haven entry rejected for saying that the character vanishes, because it leaves a shell now.

    So the question is...if you can't say you vanish/disappear/etc what is the entrance supposed to look like/say? The default still says when you open your eyes you're standing in your haven.
    imageimage
  • AishiaAishia Queen Bee Member Posts: 1,820 ✭✭✭✭✭
    just because a shell remains doesn't mean you don't vanish anyways! a million peoples messages still say crap like that. Seems nitpicky.




    Erzsebet
  • ErzsebetErzsebet Member Posts: 1,096 ✭✭✭✭
    Yeah. Agreed, re: nitpicky. YOU still vanish, even if there's still a shell left behind. 18/20 of mine say something in that vein. And the other two are the default messages which says something similar. Unfortunately, can't argue with haven rejections, so trying to get insight as to what it's supposed to be now if we can't do that anymore.
    imageimage
  • TekiasTekias WisconsinMember Posts: 107 ✭✭✭
    Since Tek's a crystalline shell containing elemental and ylem energies, my haven entrance has the energies falling still and draining away as he concentrates, then the ylem stops glowing as he departs, leaving behind just a crystal statue. Then again, I gained haven access after the change to leave a shell, so I never had to deal with that change.
    Formerly: Spiegel. Eidycue.

    Hi.

    image
  • AnteheAntehe Member, Immortal Posts: 384 Immortal
    The majority are legacies grandfathered to the new Haven/Shell set up.

    We could certainly delete all of them and have everyone resubmit.

    Otherwise? Your attention/consciousness departs but the body remains, and there needs to be a thread of consistency there.
  • TozToz Member Posts: 2,153 ✭✭✭✭✭
    How in the heck does the following work, then?
    - Furniture moved to a haven
    - Dying in a haven
    - Eating/drinking in a haven
    - Taking someone ELSE to a haven
    - Room echoes in a haven (shivering etc)
    - Going to someone else's haven from your haven
    - Taking something out of a haven
    - Haven rooms that produce something like @Erzsebet's gem wall
    - Forging room
    - Enchant room
    - bashing globes
    - Changing clothes
    - Cutting your hair
    - RP fighting
    - Attire changes

    It seems to me the less immersion shattering thing would be to have it work the OTHER way, where you physically go to some other plane but leave some psychic aspect of yourself behind as a tether, rather than a physical shell.
    (Oasis): Azzello says, "I'll still never forget the first time I saw Toz throwing hammers."
    (Oasis): Azzello says, "I freaked out and thought they had somehow managed to pull me into them."
    (Oasis): Azzello says, "So I tumbled away from my team and into theirs."


    ErzsebetTeani
  • AishiaAishia Queen Bee Member Posts: 1,820 ✭✭✭✭✭
    That doesn't make sense the shell is literally invulnerable unless your actual body gets pulled back into it! It might as well just be an echo/shadow of yourself.




    ErzsebetTeani
  • HavenHaven World Burner Flight SchoolMember Posts: 2,226 ✭✭✭✭✭
    That's actually a fantastic idea.
    ¤ Si vis pacem, para bellum. ¤
    Someone powerful says, "We're going to have to delete you."
    havenbanner2
    Teani
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