Short Questions

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  • RijettaRijetta Nowhere ImportantPosts: 49Member ✭✭✭
    Do Aetolia vampires have reflections?
    A low, sultry voice resounds within the depths of your mind, "I look forward to seeing your descent."
  • TiurTiur Producer Posts: 338Member, Administrator, Immortal admin
    Yes
    Lin
  • XavinXavin Posts: 1,439Member ✭✭✭✭✭
    @Daegon iirc, there's a mob that replaced him in mournhold in the same place he used to be.

  • TeaniTeani Evening Sky SwedenPosts: 1,876Member ✭✭✭✭✭
    edited May 2017
    ABANDON that quest and start a new one.
    The old mob is gone.



  • SibattiSibatti Amidst vibrant flora and treesPosts: 190Member ✭✭✭✭
    Am I missing something? How do we actually figure out where the rooms are listed on BUILDING LIST?

    Owner Base Room Brief Description # Area
    -------------------------------------------------------------------------------
    1. Sentinels sentinels_1_1 A steep drop beneath 23 duiran
    2. Sentaari sentaari_3_1 An austere circular 36 duiran
    3. Bahkatu bahkatu_1_1 Before a cavernous m 16 duiran
    4. Duiran duiran_1_1 Along a shelf-stair 27 duiran
    5. Duiran DUIRANLIBRARY A library within the 6 duiran
    6. Shamans shamans_1_1 Standing within a cu 14 duiran
    7. Duiran duiran_2_1 Before a floating st 7 duiran
    8. Duiran duiran_3_1 Within a hidden cave 1 duiran
    9. Duiran duiran_4_1 An overgrown step-st 10 duiran
    10. Duiran duiran_6_1 Clearing ringed by f 3 duiran
    -------------------------------------------------------------------------------

    Could we have vnums instead of god-names for the rooms, maybe?
  • TeaniTeani Evening Sky SwedenPosts: 1,876Member ✭✭✭✭✭
    I get the vnums in the list when checking the Sciomancer guildhall, @Sibatti.



  • ErzsebetErzsebet Posts: 1,108Member ✭✭✭✭✭
    Are pets (as in the 950cr variety that are also mounts) supposed to count as mounts in the new ranking system? Because they don't, currently.
    imageimage
  • LinLin SMASHER/DEVOURER MASCHINEKLASTPosts: 1,561Member mod
    edited May 2017
    Teani said:

    I get the vnums in the list when checking the Sciomancer guildhall, @Sibatti.

    Although that is a thing, in Duiran's case it doesn't help for finding some of the unused buildings, as they're often one of the numerous down/up/in/out exits in a sea of player houses that use the same convention.
  • AxiusAxius where I amPosts: 177Member ✭✭✭
    out of curiosity @Tiur @Keroc Why do NPC tells not show up in TELLS?
  • KodaKoda Posts: 103Member ✭✭✭
    Does anybody know what this relic piece goes to?

    "piece241315" a carved limestone ear.

    I've searched announce posts, and scanned through the help file on relic pieces three times and can't seem to find anything on it.
  • PazradymPazradym Posts: 98Member ✭✭✭
    edited June 2017
    @Koda

    A whispering statuette
    ----------------------
    When dropped in a room, this statuette will become hidden from sight. Anytime something is said in the room the statuette is dropped in, you'll hear it as if you were standing there yourself. The statuette will return to your inventory after an hour and cannot be retrieved before then. Does not hear phased speech.


    requires 4 or 5 of the ears, I forget exactly. but if you have one RELIC PIECES should show you how many you need.

    It's one of the Relics from the February 2016 promotions. (And can be found in the announce for that month - February Promotion pt 2) Announce #2508
    By the divine might of Omei, you are restored to life.
    Omei gives the corpse of a headless cadaver to you.
    Omei offers you a quick wink.

    Koda
  • KaralKaral DuiranPosts: 1Member
    Two questions about Wayfaring/Tenacity/Fury.

    1) Will adding lessons into Tenacity boost damage from chop? Or just give me access to better dps attacks?

    2) Besides weathering and ironskin, are there any other defenses for bashing?
  • KodaKoda Posts: 103Member ✭✭✭
    Maybe more of a question for @Razmael or @Tiur, but what is the benefit of the speedwalk_bonus artifact over something like celerity? While playing an alt that has the celerity skill, I swear it felt like I was moving faster than I was on Koda who has the speedwalk_bonus arti. These were both done using speedwalking, so I'm not sure what's up with that. Maybe it just felt faster with celerity vs speedwalk?

    I know it definitely didn't seem like 75% less time between clumps of movement.
  • KelliaraKelliara Posts: 478Member ✭✭✭✭
    Karal said:

    Two questions about Wayfaring/Tenacity/Fury.

    1) Will adding lessons into Tenacity boost damage from chop? Or just give me access to better dps attacks?

    2) Besides weathering and ironskin, are there any other defenses for bashing?

    1) More lessons in tenacity will let you eventually learn assault or ravage, which both do higher damage than chop/lob. But, the chop/lob combo is insanely quick, (I haven't actually sat down and worked out the dps difference between the three attacks though.)

    2) Defenses will vary slightly based on your Wayfaring specialisation. I know the wasteland specialisation has a couple that are useful to have for bashing, but I'm not sure about the others, as I haven't used them.
    Now with 253% more Madness.
    Chibi-Kelli by @Eleanor.
  • ErzsebetErzsebet Posts: 1,108Member ✭✭✭✭✭
    edited June 2017
    Designs
    -----------------

    There are a lot of designs in some shops due to an oversight where designs weren't being added to
    the stockroom maximum for items. Rather then attach them to this limit, I've simply imposed a 30
    design limit per shelf. If you are over this limit, then your designs won't show on WARES and you
    will need to trim back.

    Doesn't this completely defeat the point of being able to add designs to a shop? That means a shop can have at max 300 designs, IF it has no items with a physical shelf, Or 270 designs, IF all physical items are on the same shelf which is hella cluttered REGARDLESS of if you have level 3 artifact shelves? Which I do. In every shop I own.

    So the part that is an actual question, not me freaking out about how much this sucks--also how much re-shelving 1500+ designs to be 30 per shelf is going to suck: Is this (the amount not scaling) intentional, or is the limit meant to raise with the artifact shelves?

    ETA: Clarity I mean the stockroom_expand shelves, not the extra shelves, which are apparently now virtually mandatory if you want to run a shop that uses all the space accorded by the former.
    imageimage
  • PhoeneciaPhoenecia The Merchant of Esterport Somewhere in AtticaPosts: 484Member ✭✭✭✭✭
    edited June 2017
    Erzsebet said:
    Designs ----------------- There are a lot of designs in some shops due to an oversight where designs weren't being added to the stockroom maximum for items. Rather then attach them to this limit, I've simply imposed a 30 design limit per shelf. If you are over this limit, then your designs won't show on WARES and you will need to trim back. Doesn't this completely defeat the point of being able to add designs to a shop? That means a shop can have at max 300 designs, IF it has no items with a physical shelf, Or 270 designs, IF all physical items are on the same shelf which is hella cluttered REGARDLESS of if you have level 3 artifact shelves? Which I do. In every shop I own. So the part that is an actual question, not me freaking out about how much this sucks--also how much re-shelving 1500+ designs to be 30 per shelf is going to suck: Is this (the amount not scaling) intentional, or is the limit meant to raise with the artifact shelves? ETA: Clarity I mean the stockroom_expand shelves, not the extra shelves, which are apparently now virtually mandatory if you want to run a shop that uses all the space accorded by the former.
    I actually asked this myself and got some answers since I have a lot of designs stocked in my main shop too. Apparently having a crap ton of designs is a burden on the system, so having a cap per shelf is supposed to alleviate that. 

    Also, pre-crafted items can be sold on the same shelf as designs, so you're not wasting any shelves by setting aside one for stuff you have to make. Means I can sell weapons and weapon designs together and not have to keep them on separate shelves.

    I went and checked my shop, and only one of my shelves was over the design limit, and it's kind of forced me to rethink either how I have my shelves set up (I have the shelf_expand arti, so I have 20 shelves instead of 10, and hat would bring up the shop design total to 600 rather than 300) or I have to whittle down the number of designs I have. IE. Do I really need to have x design for sale if it's not selling?

    Yes, it's going to be a pain restructuring my own shop, but it doesn't royally screw me over. Just means I have to put a little more thought into what I stock instead of just putting everything I've ever designed in my shop. 
    VashPazradym
  • XavinXavin Posts: 1,439Member ✭✭✭✭✭
    Koda said:

    Maybe more of a question for @Razmael or @Tiur, but what is the benefit of the speedwalk_bonus artifact over something like celerity? While playing an alt that has the celerity skill, I swear it felt like I was moving faster than I was on Koda who has the speedwalk_bonus arti. These were both done using speedwalking, so I'm not sure what's up with that. Maybe it just felt faster with celerity vs speedwalk?

    I know it definitely didn't seem like 75% less time between clumps of movement.

    If I could venture a guess, it would be that celerity gives you an additional room of movement before you would hit 'you're moving too fast'. Speedwalk_bonus likely just reduces that cooldown before you can move again by 25%. But a 25% reduction over such a small period already doesn't feel like that much of a boost.

  • TeaniTeani Evening Sky SwedenPosts: 1,876Member ✭✭✭✭✭
    Can we please have the equivalent of SHOPINCALL put back in, so that we don't have to stand there and sort out what kind of pills/herbs/commodities we wish to add separately? Pretty please?

    Like SHOP CACHE ADD ALL



    ErzsebetVashXenia
  • TekiasTekias WisconsinPosts: 129Member ✭✭✭
    @Erzsebet @Teani

    ANNOUNCE NEWS #2699
    Date: 6/11/2017 at 4:41
    From: Keroc, the Starborn
    To : Everyone
    Subj: Shops

    One small thing I should've mentioned!

    Crafting shelves are no longer design only shelves. You can add normal items to those shelves along with your designs as long as you keep to the 30 design limit per shelf.

    Additionally, I've now added SHOP CACHE ADD ALL so you can put all your held cacheable items into your shop at once.

    Penned by my hand on Closday, the 14th of Lleian, in the year 466 MA.
    Formerly: Spiegel. Eidycue.

    Hi.

    image
    LinTeani
  • SaritaSarita Empress of Bahir'an The Pillars of the EarthPosts: 688Member, Guildmaster ✭✭✭✭✭
    How do you probe designs in shops now?
    VashKelliaraXenia
  • KelliaraKelliara Posts: 478Member ✭✭✭✭
    Sarita said:

    How do you probe designs in shops now?

    if you find the answer, PLEASE TELL ME!
    Now with 253% more Madness.
    Chibi-Kelli by @Eleanor.
  • XeniaXenia Posts: 902Member ✭✭✭✭✭
    Speaking of shops! Is there a way to change pricing on designs in shops without unpricing th entire design?
    image
  • KerocKeroc A small cupboardPosts: 371Member, Administrator, Immortal admin
    Sarita said:

    How do you probe designs in shops now?

    You can probe designs in shops now using PROBE DESIGN#. So as an example, probe design1234.

    SaritaKelliara
  • VashVash Posts: 114Member ✭✭✭
    "Artifact #284
    Item: a moist washrag
    Power: washing
    This artifact power cannot be added to other items.
    Description:
    This washrag can be used to SCRUB away bad smells quicker than normal."

    Does this also not require water like similar artifacts in other IRE games?
    Typically In Game: JST (GMT+9) 6AM-8AM and 6PM-10PM
  • KynaKyna Victoria, AustraliaPosts: 149Member, Immortal Immortal
    Vash said:

    "Artifact #284
    Item: a moist washrag
    Power: washing
    This artifact power cannot be added to other items.
    Description:
    This washrag can be used to SCRUB away bad smells quicker than normal."

    Does this also not require water like similar artifacts in other IRE games?

    Correct! You can use it wherever, whenever. Even if you're not smelly or if you're not in water! But, it won't do anything if you're not smelly except use up your balance and probably make your skin raw.
    VashZaila
  • VashVash Posts: 114Member ✭✭✭
    Kyna said:


    Correct! You can use it wherever, whenever. Even if you're not smelly or if you're not in water! But, it won't do anything if you're not smelly except use up your balance and probably make your skin raw.

    Even if you can't smell the germs they are still there! Cleanliness is next to godliness so obviously this is a critical purchase.

    Thanks for the quick response!

    Typically In Game: JST (GMT+9) 6AM-8AM and 6PM-10PM
    Kyna
  • KynaKyna Victoria, AustraliaPosts: 149Member, Immortal Immortal
    Vash said:

    Cleanliness is next to godliness so obviously this is a critical purchase.

    Hm. Someone needs to give @Razmael that memo.
    Teani
  • LinLin SMASHER/DEVOURER MASCHINEKLASTPosts: 1,561Member mod
    That thing was invaluable for the recent Bloom event. Totes worth the purchase.
    Zaila
  • AlathesiaAlathesia Posts: 8Member
    edited July 2017
    Is there anyway when we do SHOP CACHE INFO PILL we can have it show all curative pills and SHOP CACHE INFO PLANT show the new plants, like we used to be able to do with SLICE or PLANT. Right now it only shows kawhepill. Would make it easier when checking stock and pricing.
    Fezzix
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