Welcome to part 3 of the Endings in Esterport series!
My first time running this sort of thing, so please bear with me, and apologies in advance for an hiccups.
With the Syssin having seized control of Esterport, they wasted no time in converting the city more to their liking. Soon, the city turned prosperous, if shady, and begun its own sosrt of thriving under the watchful eye of the Syssin.
But all is not as it seems...
The after-effects of the way against the Dreikathi are still being felt, and in its wake, it has become harder and harder for the Syssin to pass their more impressive training down to new recruits. While this has left a decreasing number of True Syssin, but Esterport Defenders have sprung up in their place. Trained in assassination and combat, they guard Esterport from all threats, including the rumours of a cult, poised to seize the city from them. They will not rest until all the would-be Cultists swing from a rope.
The shadowy city has drawn the attention of the Cult of the Illuminai and their Prophet, who are determined to convert the city back to the light, and perhaps turn Esterport into New-Enorian. But their plans are not able to openly advance until there are fewer still-loyal Defenders. So they have turned the tables on the Defenders, infiltrating their number that their Prophet can see about converting their members from within until they are strong enough to take Esterport openly on their preferred terms.
And worst of all, an insane Shapeshifter has arrived in Esterport, ready to capitalize on the conflict between the Defenders and the Cult. It waits in the night, hunting for the next person, Defender and Cultist alike, to make a meal of...
**Each round consists of one day and one night.
**During the day, everyone talks among themselves with the ultimate goal of reaching a majority for a vote.
**Once a majority has been reached, I will announce the death, and the night round begins.
**During the night, all power roles should PM me with their actions. Long delays will result in a lost turn.
**Discussion is allowed during the night, but no voting will occur.
**Anonymous messages can be sent to the group at any time by sending me a PM.
**Players may not PM each other. Please use the anonymous message feature instead!
**Players may not edit their posts.
**Once a player has died, they may no longer communicate in this thread until the game has ended.
Roles will be assigned via random number generator.
Innocents of the game. Their goal is to root out the Prophet and its cult before they find themselves outnumbered. During the day they will discuss, and vote on whom they wish to string up as a Cultist. They win when there are no more Cultists left.The Cult of the Illuminai:
The Cult which has infiltrated Esterport in order to claim the city for the light. During the night they'll decide who to target. They win when they outnumber the Defenders.The General:
The secretive leader of the Defenders, who has hidden himself among their number to help root out the Cult. During the night he can choose someone to investigate, to try and figure out if they are a loyal Defender, or a secret Cultist.The Sciomancer:
A scholar who has managed to reforge links to the Primal Elements. During the night they can use illusion and shadows to mislead would-be pursuers and attackers from a target of their choice, protecting them from harm. Loyal to Esterport, wins with the Defenders.The Prophet:
The passionate leader of the Cult of the Illuminai. While not happy about having to conceal themselves, their fervor for the Light is infectious, and so long as the Prophet lives, Defenders targetted in the night by the Cult will be converted to its number, rather than slain. Like the Cult, wins when the Cult outnumbers the remaining Defenders.The Carnifex:
An old soldier, still well versed in the ways of Savagery and Deathlore. Like the Sciomancer, the idea of the cult seizing Esterport doesn't sit well with them, and has turned their dark power to help the Defenders cause. In the night, can reave the soul from a target. Loyal to Esterport, wins with the Defenders.The Sentinel:
A hunter from the wilds, traveled to Esterport to track down a dangerous killer. Having infiltrated the Defenders to use their resources to help find and kill their target, they count themselves among their number. At night can track a target, seeing who they interact with, or target. Wins with the Defenders. The Shapeshifter:
Drawn by the growing number of people in Esterport, and the idea of easy prey to devour, this monster care nothing for the conflict between Esterport factions. While they may appear an average Esterport citizen, at night they can mutate to devour a target of their choosing. Without any loyalty to either side, the Shapeshifter wins on its own if it is one of the last two remaining people, and neither the Defenders, nor the Cult, can truly claim victory Esterport while the Shapeshifter lives to be a thread.
PLAYERS STILL ALIVE:@Sibatti
@Karhast @Pazradym @Arbre @Xenia @Koda @Teani @Lehar @Ilyon @Zechs @Serrice @Zaila @Sarita