New Iron Coin Artifacts

DristinDristin Member Posts: 585 Immortal
ANNOUNCE NEWS #2447
Date: 9/14/2015 at 20:48
From: Razmael, the Synthesist
To : Everyone
Subj: Iron Coin artifacts

Hey folks,

I've released a handful of new iron coin artifacts. You can find them under AP LIST IRON COINS and
AP LIST MINIPETS.

+++ New Minipets +++

A direwolf pup 70 iron coins
A miniature alpaca 60 iron coins
A white-coated chinchilla 50 iron coins
A yellow-breasted meadowlark 30 iron coins

+++ New artifacts +++

A few of these have no corresponding item, so you will need to purchase them directly onto an item.
If you do not have an artifact to add powers to, most player-crafted items will take them.

colour_write (no item)
----------------------
Cost: 50 iron coins

Allows you to WRITE on books/letters with colour! Refer to HELP WRITING IN COLOUR.

librarysearch (no item)
-----------------------
Cost: 50 iron coins

Allows you to LIBRARY SEARCH while in a library to perform a search of all its books
contents. Has a 3 second cooldown between searches.

librarylink (no item)
---------------------
Cost: 50 iron coins

Allows you to LIBRARY LINK while standing in a library, to be able to access that library and use
library-related commands for it from anywhere.

warp (no item)
--------------
Cost: 100 iron coins

Allows you to WARP, teleporting you to a random room that you can path to normally from your
location. Does not work if recently involved in combat. Will not take you through doors.

pocketwatch (a brass pocketwatch)
---------------------------------
Cost: 30 iron coins

The TIME command will show the exact time it is in the world of Aetolia, e.g. "Twilight has
overtaken the light in Aetolia. (21:03:30)".

artifact_pike (a venantium pike)
--------------------------------
Cost: 30 iron coins

This pike (and whatever head is attached to it) will never decay. Will reset to your inventory after
one week once dropped somewhere, but can be articalled back earlier.

vortexentry (a chaos crystal)
-----------------------------
Cost: 30 iron coins

Speeds up movement to and from the Shattered Vortex, decreasing the channel time to 5 seconds.

A crystal of the Aztob Cult
---------------------------
Cost: 5 iron coins

You can CRACK this crystal to be unenemied to the Aztob.

A crystal of the Demonsbane Revolt
----------------------------------
Cost: 5 iron coins

You can CRACK this crystal to be unenemied to the Demonsbane.
image
AlexinaIshinZsadist

Comments

  • AlexinaAlexina the Haunted Soul Member Posts: 851 ✭✭✭✭✭
    Some interesting items, nothing super thrilling. Would be really awesome to get venom rag and custom wing rooms back (I guess they were a bit too powerful for iron coin artifacts, but at least it meant people wanted to get iron coins on a regular basis).
    image
  • RiluoRiluo The DoctorMember Posts: 821 ✭✭✭✭
    So is the warp like direcall or do you not get teleported into enemy cities etc?

    Abhorash says, "Ve'kahi has proved that even bastards can earn their place."

  • ArekaAreka Drifting in a sea of wenches' bosomsMember, Guildmaster Posts: 1,693 ✭✭✭✭✭
    Any chance the color writing will also work for orghelps?
    image
    Riluo
  • ObynObyn Member Posts: 351 Immortal
    Colour writing works on orghelps by default without the artifact.
    Areka
  • MalokMalok Member Posts: 529 ✭✭✭✭
    edited September 2015
    Obyn said:

    Colour writing works on orghelps by default without the artifact.

    When did this get made possible? With this artifact and recently and such? I don't remember ever seeing a changelog/announce for it. We were all asking for it forever. Regardless, that's awesome!

    PS: It doesn't seem to work for a GHELP I edited, with or without the in-game editor. I'm confused.
    Post edited by Malok on
    "Hell hath no hold on a warrior’s mind, see how the snow has made each of us blind. Vibrant colors spray from new dead, staining the earth such a beautiful red."
  • AarbrokAarbrok Breaking things...For Science Portland, OregonMember Posts: 1,405 ✭✭✭✭✭
    Yeah this whole library search artifact is a detriment for something that -should- be available as an accessibility for novices to find books and for quality of life, not something we should pay for, thats asinine.

    Also if we have a time command already why would we need a watch?
    (Clocks for major cities as a purchaseable addition from Delve may be a better choice)

    but really the library one should be a normal skill, if you are in a library you should be able to search it and not have to pay to do so....

    Areka
  • AlexinaAlexina the Haunted Soul Member Posts: 851 ✭✭✭✭✭
    edited September 2015
    Re: @Aldric

    I didn't get the impression that these artifacts were added to screw us over. Rather, it seems like Aetolia has gotten to a point where administration doesn't want to add new stuff that could impact bashing/combat since those two aspects are hard enough to balance already and you need artifacts that appeals to the rather large group of people that has no interest in either of them. What's left?

    Quality of life (more slots for allies and enemies, knowing the exact Aetolian time, faster travel to and from the Vortex, etc), cosmetics (shield tattoo has elemental messages, worn minipets, ambience tokens, etc) and roleplaying-enhancing perks (writing in colour, vox iterators, etc). These are made available for rather small investments (compared to level 3 sip, etc) and when they are, people feel like the features should have been implemented for free. I agree with you - these are features that most people are not going to pay for and they're extremely convenient for a majority of us - but I can also see where they're coming from.

    Moving off topic:
    I would absolutely love to see a thread where Razmael/Oleis talk with us about artifacts, the thought process that goes into making new artifacts, how they're implemented (credit artifacts, iron coins, promotional, auctions, cryptic chests, etc), artifact sales (which are really, really rare compared to credit sales), how they gauge the usefulness of newly implemented artifacts, statistics (I'm slightly curious about if anyone at all except me bought the residual expand artifact), and so on and so forth.

    One cool thing would be to just see a huge list of all the artifacts in the game (including the limited ones from auctions and promotions) and how many people own them. There's some artifacts that seem really oddly priced too (either too cheap or too expensive).
    image
    EmelleAldric
  • ZsadistZsadist Member Posts: 815 ✭✭✭✭
    edited September 2015
    @Alexina, I'd love to see that as well, along with discussions about how we feel about artifacts that are newly released. Personally, some of the artifacts seem a tad.... pointless interesting, but I can see why they do it, sort of. Additionally, in regards to your question about the residual expand artifact, I think you are the only one who has bought it. Reason being, 30% increase to reserves is nowhere near enough to warrant a 1000 cr investment. Thats completely irrational and utterly insane with how quick you can burn through 100% reserves.... having 130% will make absolutely 0 difference. Personally, I'd rather see the residual expand become leveled to 50/100/200... THAT would be worth a lot more cr than 30% for 1000cr.

    Additionally, can we get a coin artifact that allows off plane communication?? Thanks to changelog 1026. it makes bashing off plane kinda lonely. :(
    Post edited by Zsadist on
    (Oasis): Benedicto says, "There was like 0.5 seconds between "Oh hey, they're in area. That was quick." and "OMFG THEY'RE IN THE AREA STAHP STAHP!""


    Riluo
  • RiluoRiluo The DoctorMember Posts: 821 ✭✭✭✭
    edited September 2015
    Artifacts have been a major concern for a long time but there has been a ongoing refusal to address it since way back. In reality not all should be tweaked but many should. I could list a hundred things that are warranted in being looked at but the flame war would ensue and I am already at the point where I feel my words and requests are falling on deaf ears.

    In terms of a vague statement of items, the residual needs fixed, pray_mat, charm, master_bombcrafter, staff of illusion, and rune_leech.

    This is not to say our admin are to blame because they are not, but artifacts are becoming plain odd now and broken.

    Abhorash says, "Ve'kahi has proved that even bastards can earn their place."

  • RiluoRiluo The DoctorMember Posts: 821 ✭✭✭✭
    It is not so much that they are bugged but more so what others have stated already in terms of cost vs benefit (and thank you for fixing the stuff :smile: ).

    To be honest we need to find a way to convey this that does not place blame on you guys because you are not to blame it is more the culture of things presently (player-wise) and the need to see some of the older things looked at once more to ensure the money put into the game is continued for all involved. However this can only be addressed if it is opened to discussion in a way that works not only from the top down but the bottom up too.

    I hope that makes sense.. I am a bit tired :neutral:

    Abhorash says, "Ve'kahi has proved that even bastards can earn their place."

  • KerocKeroc A small cupboardMember, Administrator, Immortal Posts: 364 admin
    Riluo said:

    It is not so much that they are bugged but more so what others have stated already in terms of cost vs benefit (and thank you for fixing the stuff :smile: ).

    To be honest we need to find a way to convey this that does not place blame on you guys because you are not to blame it is more the culture of things presently (player-wise) and the need to see some of the older things looked at once more to ensure the money put into the game is continued for all involved. However this can only be addressed if it is opened to discussion in a way that works not only from the top down but the bottom up too.

    I hope that makes sense.. I am a bit tired :neutral:

    No worries then. Your post earlier seemed to imply there were bugs with those artifacts in question.

    If you guys wanted start a thread about cost vs benefit for artifacts, then I'm pretty sure none of us upstairs would mind that. In fact we'd probably love to hear about it. If we can make artifact purchases more worthwhile then there's not much reason not to.

    AarbrokRiluoZsadist
This discussion has been closed.