So, some of you may or may not know or care, but I've taken to finally figuring out how to write my own offense for a class, and I decided on Shapeshifter. Having messed around with it for the last couple of weeks, I have various questions, suggestions, and comments. I have been told by @Lim
that I should probably ask @Valingar
these things directly, but I'd like to throw it all out there anyways.Questions:
1.) Why is Shapeshifter damage so low compared to Monks with the same amount of artifact investment? (I know Shapeshifter aren't damage killers, but I'm curious.)
2.) Why does Interchange use combat messages to basically completely give away what your hidden howls you changed to will be? IE:
Malok uses Vocalization Interchange (mind-numbing, deep, distasteful).
3.) Why is there even the condition of being paralyzed on a target to get a jawlock on them when getting paralysis to stick on anyone as a Shapeshifter is basically impossible, at least in 1v1? Is it meant for teams? I know that you can do prone or paralyzed, but my point ultimately is why give them an additional condition that is so useless?
4.) Why does Spleenrip decrease resistance to poisons when the class has no way to take advantage of this?
5.) Why does AB THROATRIP insinuate that Fitness increases your health when it increases your endurance? What exactly does Throatrip do? Does it decrease their max endurance?Suggestions:
1.) In Report 2046 it mentions maybe allowing Spinalrip to work on a prone target instead of paralyzed. I think this would be great. It would maybe actually allow you to get jawlocks on people that aren't prone, and would add another thing for people to need to jecis/resto.
2.) Take the part out of combat messages that tells you or anyone else what howls you're interchanging to. It seems completely unnecessary.
3.) Change how you initially set up howls to be less tedious. It should not take me 60s to put up 3 howls. Or at least if it does, allow me to howl them all at once to be knocked off howl balance for 60 seconds all at once, instead of doing 3 separate 20s commands.
4.) Make Lacerate a viable skill, even without Spleenrip. As its not a claw attack, I think it'd be fine if it did a bonus to its damage based on the amount of bleeding a person has, with the negative of if you spam it, it never allows the additional bleed from your guts falling out later to happen until you stop using it.(Similar to how soulmaster balance works).
5.) Give Shapeshifters a way to dissuade people from spamming shield. Broken arms are great and all, but if someone gets to where they can spam shield, you literally only have hammer tattoo. Every other limb based class has a way around this. My idea is to make an attack that takes balance and not arm balance, like Gut or Lacerate, that crushes a shield defense and gives them a unique affliction that disallows them from touching shield tattoo while its on them and is only curable by resto/jecis.
Thanks for reading! I look forward to seeing the responses in the thread.