With Grumagh's assault blunted and the Pillars safe once more, the Teradrim have found themselves newly empowered by the skills of the Earthen - gaining Terramancy and Desiccation alongside a newly remade Animation. With this, the revamped Teradrim class has been fully released. Please share your impressions, comments and suggestions in this thread in the aftermath of this event!
LinCan you fly, sister?Posts: 688Member, Moderatormod
Congratulations to the new Teradrim!
As the only person in the universe trying to update the official wiki, could I possibly get a summary of the event that resulted in the class redesign?
Hey! Howcome Shamans didn't get badass new art with their release D:.
That art looks siiiiiick though. Makes me wish I could pick up Tera ;_;. After having read through the AB files, i'm really liking what I see. Anything that appears to do massive damage has some sort of buildup that won't (or shouldn't) take 2 seconds, or pressing your autobash button to pull off. Seems really well thought out and put together. I'm sure small tweaks will likely be imminent in the future, but for an initial product? It looks amazing. Well done old Slyphe. You've impressed me with Shamans, and now Teradrim. I can't wait to see what else you've got cooking up!
I've noticed a discrepancy in regards with gold flail runes and bashing:
Normal earth batter; You quickly lash out with your whirling flail, sending the triad of spiked balls to batter a suspicious Xorani patrol in quick succession. golem recover Damage done: 1119, blunt. Balance Used: 2.50 seconds
Gold runes batter: You quickly lash out with your whirling flail, sending the triad of spiked balls to batter a suspicious Xorani patrol in quick succession. golem recover Damage done: 1484, blunt. Balance Used: 2.50 seconds
This is pretty much with all artifacts except hunt_teradrim. 19 strength and 21 int, so there should be a small difference, but close to 370 points of damage is more than two points of stats would account for. 196 damage flail (level 3 rune on it).
In comparison, carnifex deal about 1,500 damage on a 2,9 balance, Sciomancers about 2,000 with a 3.25 balance, praenomen 2,100 damage at 3.5 balance.
Suggestion: Figure out why strength and intelligence scales differently. Change it so earth attacks are based on the flail's speed and damage. Make equilibrium recovery propery affect speeds with gold inks (I don't get why equilibrium based attacks would not benefit from it in the first place, anyway, doesn't make any sense to me).
Make equilibrium recovery propery affect speeds with gold inks (I don't get why equilibrium based attacks would not benefit from it in the first place, anyway, doesn't make any sense to me).
Equilibrium recovery artifact only affects things that use your equilibrium. Gold ink still uses balance, it just draws on your racial equilibrium advantage. 370 damage is actually a pretty good ballpark figure for a +2 int difference, but I'll double check that.
+2 str did not even give close to 370 damage when I checked earlier (using batter with and without earthenform), more in the area of 100 damage. And I was using batter because it looked like it was meant to be our bashing attack. Guess I was wrong!
As the only person in the universe trying to update the official wiki, could I possibly get a summary of the event that resulted in the class redesign?
I only caught bits and pieces of the events leading up to it all, but I posted a short log of the climax (post final fight) in the RP logs section if that helps any.
Oh, yeah, there's something odd about earth attacks being counted as aggression even if they don't hit:
H:7728 M:7360 E:30864 W:29346 B:100% XP:64% [eb]touch shield kick golem You touch the shield tattoo and suddenly a nearly invisible magical shield forms around you. Equilibrium Used: 4.00 seconds H:7728 M:7360 E:30900 W:29346 B:100% XP:64% [-b] You must regain equilibrium first. H:7728 M:7360 E:30900 W:29346 B:100% XP:64% [-b] You have recovered equilibrium.
Compare this with:
H:7728 M:7360 E:30900 W:29346 B:100% XP:64% [eb]touch shield earth batter golem You touch the shield tattoo and suddenly a nearly invisible magical shield forms around you. Equilibrium Used: 4.00 seconds H:7728 M:7360 E:30900 W:29346 B:100% XP:64% [-b] Your aggressive action causes the nearly invisible magical shield around you to fade away. Your shielded defence has been stripped. You must regain equilibrium first. H:7728 M:7360 E:30900 W:29346 B:100% XP:64% [-b] You have recovered equilibrium.
EDIT: Golem twinsoul seems buggy too: A lava daemon slams one of his rocky fists into your shoulder. Damage done: 548, unblockable. Health Lost: 2083, blunt.
Supposedly, it's supposed to remove 10% of the damage, but 548 damage when you lose 2083 health seems like a lot more than 10%. Unless the damage transfer happens before any damage reduction, which also seems very odd.
EDIT2: Targetting also seems a bit wonky. I sometimes change the target midfight to another mob, which doesn't happen as any other class.
I just noticed the targeting thing too. Even with simpletargeting on, I had at least one room where it went for the second mob rather than the first on the IH list.
There seems to be a weird, new bug with customising golems. When trying to use the customise verb, I get the following message: You cannot customise weapons or armour unless they are artifacts, fullplate, elemental staves or Druidic quarterstaves.
The customisation thing worked just fine when my golem first reached level 100. Then, a few days ago, I noticed it was broke.
Not the biggest deal, but for the learning messages, some of the pronouns in Terramancy are off and all of Desiccation seem to be off (or Lucisa got a sex change I'm unaware of).
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1 • Off Topic Disagree Agree 1LikeNormal earth batter;
You quickly lash out with your whirling flail, sending the triad of spiked balls to batter a suspicious Xorani patrol in quick succession.
golem recover
Damage done: 1119, blunt.
Balance Used: 2.50 seconds
Gold runes batter:
You quickly lash out with your whirling flail, sending the triad of spiked balls to batter a suspicious Xorani patrol in quick succession.
golem recover
Damage done: 1484, blunt.
Balance Used: 2.50 seconds
This is pretty much with all artifacts except hunt_teradrim. 19 strength and 21 int, so there should be a small difference, but close to 370 points of damage is more than two points of stats would account for. 196 damage flail (level 3 rune on it).
In comparison, carnifex deal about 1,500 damage on a 2,9 balance, Sciomancers about 2,000 with a 3.25 balance, praenomen 2,100 damage at 3.5 balance.
Suggestion:
Figure out why strength and intelligence scales differently. Change it so earth attacks are based on the flail's speed and damage. Make equilibrium recovery propery affect speeds with gold inks (I don't get why equilibrium based attacks would not benefit from it in the first place, anyway, doesn't make any sense to me).
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0 • Off Topic Disagree Agree LikeEquilibrium recovery artifact only affects things that use your equilibrium. Gold ink still uses balance, it just draws on your racial equilibrium advantage. 370 damage is actually a pretty good ballpark figure for a +2 int difference, but I'll double check that.
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0 • Off Topic Disagree Agree LikeIronically, Arbre DID only have 8 fingers for awhile...
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1 • Off Topic Disagree Agree 1LikeH:7728 M:7360 E:30864 W:29346 B:100% XP:64% [eb]touch shield
kick golem
You touch the shield tattoo and suddenly a nearly invisible magical shield forms around you.
Equilibrium Used: 4.00 seconds
H:7728 M:7360 E:30900 W:29346 B:100% XP:64% [-b]
You must regain equilibrium first.
H:7728 M:7360 E:30900 W:29346 B:100% XP:64% [-b]
You have recovered equilibrium.
Compare this with:
H:7728 M:7360 E:30900 W:29346 B:100% XP:64% [eb]touch shield
earth batter golem
You touch the shield tattoo and suddenly a nearly invisible magical shield forms around you.
Equilibrium Used: 4.00 seconds
H:7728 M:7360 E:30900 W:29346 B:100% XP:64% [-b]
Your aggressive action causes the nearly invisible magical shield around you to fade away.
Your shielded defence has been stripped.
You must regain equilibrium first.
H:7728 M:7360 E:30900 W:29346 B:100% XP:64% [-b]
You have recovered equilibrium.
EDIT:
Golem twinsoul seems buggy too:
A lava daemon slams one of his rocky fists into your shoulder.
Damage done: 548, unblockable.
Health Lost: 2083, blunt.
Supposedly, it's supposed to remove 10% of the damage, but 548 damage when you lose 2083 health seems like a lot more than 10%. Unless the damage transfer happens before any damage reduction, which also seems very odd.
EDIT2:
Targetting also seems a bit wonky. I sometimes change the target midfight to another mob, which doesn't happen as any other class.
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1 • Off Topic Disagree Agree 1LikeYou cannot customise weapons or armour unless they are artifacts, fullplate, elemental staves or Druidic quarterstaves.
The customisation thing worked just fine when my golem first reached level 100. Then, a few days ago, I noticed it was broke.
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