It looks like you're new here. If you want to get involved, click one of these buttons!
I wanted to respond to this post in a separate thread, because he raised an important point (and I did not really want to derail the rage thread any further): communication goes both ways. Before logging onto Achaea for the first time roughly ten years ago, I had mainly played diku-based muds (although both of them had quite a fair amount of original code), and eventually I came to Aetolia because it had the reputation of being the IRE mud with the highest quality roleplaying. I'm going to try to avoid talking about specific features in in this post and try to explain a few of the areas I think Aetolia could be better at.Oleis said:
So I obviously can't let 24 rage posts go by without saying something. And I want to be clear that I'm not trying REFUTE anyone here. This certainly isn't a situation where I can say anyone is wrong about their feelings, though there are just a few factual inaccuracies we can touch. More than anything, though, I just want to express my thoughts in the same way you guys are, because I've been there.
I essentially joined the volunteer team in Imperian because I was tapped out. I applied for Celani 7 times, starting the month after I turned 18. They tend to do every 6 month calls, so that tells you just how long it took for me to finally be accepted. Like most IRE players, I took breaks, I sidehopped, I held leadership positions, I shirked leadership positions. And while I never felt (at the time) like Imperian was being dumbed down to accommodate newbies, I did feel like I had lost my magical connection to it. Nothing would ever compare to that first hour where Brandeis sent me a sonic portal and invited me into Kinsarmar. It was just beautiful and mind-boggling, despite being text. I was barely 14.
When I came to Aetolia the very first time, around the discovery of Albedos, there were lots of rough edges, in my opinion. Commands that were awkward for no reason, displays that were just many lines of text. You'll still find a lot of this on Achaea (though Tecton tends to make things EXTRA pretty when he does rework them). But even as an immortal volunteer, the game felt very alive. I could mpos a random mob and get some interaction. Trying to juggle three mobs in a game brand new to me while an airship crashed into a brand new place? My goodness. It was like swimming in an ocean of questions I couldn't answer, with only a couple weirdo floatation devices called Gods to fill me in between questions of their own. Mechanical changes didn't sour that feeling. The pace of development sure didn't get slower. It was glacial! I wrote 10 rooms of Delve while making lunch and we crashed the airship over dinner.
Our playerbases are fading. And I pluralize that not to represent 5 games' worth of people but to emphasize two separate worlds: our mortals and our volunteers. As I read this thread, I mentally starting ticking down the list of people who have grievances with the administration, justified in my mind or not. And naturally, most all of them were represented. But I had to realize that it wasn't necessarily their disgruntlement fueling this feeling. Maybe this feeling is the reason you're so easily disgruntled in the first place. Even in the Pools, we're fading. Tasks aren't getting completed, even the self-assigned ones. And I don't say that to criticize them by any means. They're great people. They've just lost their sparks, by and large, just like all of us. A little burst of motivation can mean a huge feature or area for many of them, and they're forces to be reckoned with. But more often than not, it's a steady blur of work, school, order stuff, sleep. Repeat until it's no longer fun.
Assigning this blame to making things easier for newbies is, just like me, getting the cause and effect backwards. We're not alienating experienced players in our efforts to bring in new ones. We're bringing in new players (or trying) because our existing ones feel alienated. And despite what your nostalgia may tell you, it's not just Aetolia. If anything, we're behind the curve. Achaea, Imperian, Lusternia, and Midkemia all had to give IRE at least three changes a week to make things more newbie-friendly for nearly a year, just like we did.
If you're looking for a thesis in this wall of text, I'm not sure you'll find one. I guess my point is to encourage you to try or take a break. Limbo is good for no one. If you log in just to idle, you're only doing your enjoyment of Aetolia a disservice. What do you get when you idle? OOC influence, lots of complaints, and very little fun. Enjoying this game takes active involvement, and boredom is more often than not going to bring frustration. I'm addressing my immortals, too. We obviously don't want anyone to leave this game. But we are certainly reaching a point where I, personally, need you all to tell us what you want. And many of you (including those in this thread) think you're doing that already, by saying "more events!" But telling an administration "more events!" is kind of like telling your doctor "back pain!" Do you need a massage, a chiropractor, new shoes, pain killers, or all of the above? Even worse is going into the doctor's office and saying "Painkillers!" Yeah, man, you may think that's the specific answer, but we can't always say yes.
I'll be your lumbar support, Aetolia. But communication goes both ways. If we're gonna talk more, you've gotta respond more. If you hear 'no', try to fight the urge to go BUT WHYYYY so we can both say "what can we do instead?" And if that doesn't seem worth it, then maybe it honestly is break time. There's no shame in stepping away in hopes of trying again some day. Been there, done that.